What changed
0 fixes1 addition4 changes0 removals
changedBalance adjustment for character Kuroki Kleit
changedThe effect of skill 'accidental damage' is adjusted to: when using the 'Coltsaa' to attack enemies, it deals (1/2/3/4/5/...) points of damage to all enemies adjacent to the target.
changedOriginal effect: When using a revolver to kill enemies, it deals (1/2/3/4/5/...) damage to all enemies adjacent to the target.
addedExplanation: We have noticed that the character Blackwood relies too much on the 'Eye of Death' skill for output, otherwise the strength will be weak. We hope that accidental damage as a new gameplay genre will be more reasonable and interesting.
changed2 Fix bug where fatigue damage cannot be triggered properly in Shura mode
Vinecard changes
changedBalance adjustment for character Kuroki Kleit
changedThe effect of skill 'accidental damage' is adjusted to: when using the 'Coltsaa' to attack enemies, it deals (1/2/3/4/5/...) points of damage to all enemies adjacent to the target.
changedOriginal effect: When using a revolver to kill enemies, it deals (1/2/3/4/5/...) damage to all enemies adjacent to the target.
addedExplanation: We have noticed that the character Blackwood relies too much on the 'Eye of Death' skill for output, otherwise the strength will be weak. We hope that accidental damage as a new gameplay genre will be more reasonable and interesting.
changed2 Fix bug where fatigue damage cannot be triggered properly in Shura mode
Balance adjustment for character Kuroki Kleit
The effect of skill 'accidental damage' is adjusted to: when using the 'Coltsaa' to attack enemies, it deals (1/2/3/4/5/...) points of damage to all enemies adjacent to the target.
Original effect: When using a revolver to kill enemies, it deals (1/2/3/4/5/...) damage to all enemies adjacent to the target.
Explanation: We have noticed that the character Blackwood relies too much on the 'Eye of Death' skill for output, otherwise the strength will be weak. We hope that accidental damage as a new gameplay genre will be more reasonable and interesting.
2 Fix bug where fatigue damage cannot be triggered properly in Shura mode