Full notes
Full Vindictus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Balance
- Gameplay
- Performance
- Security
- Maps
Vindictus changes
2025 Winter Live in Rocheste
Livestream Schedule: December 13th, 09:00 UTC
All update schedules from the Livestream reflect the KR server schedules. Detailed schedules for other regions will be announced at a later date.
Please Note.
All English terms are not final and are subject to possible changes upon official update.
Upcoming Contents
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Notes on Character Balance
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Character Balancing and adjustments were one of the most desired comments the team received from all surveys done in 2025.
In future updates, adjustments will go beyond simple numerical tweaks and prioritize utility improvements to resolve frustrating gameplay elements and enhance the overall "feel" of play.
We promise to implement them in a more quick manner whenever issues that require improvements are identified, instead of stacking them up and updateding on a routine basis.
Notes on Previous & Future Key Revamps
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Adjusting ATT Cap, ATT Surplus, and Counterforce was to remove the unreasonable growth experience where players no longer get stronger even when characters' stats increase.
With the stat system improved, we plan to fine-tune 'Supply and Consumption of materials' and 'Gold Earnings and Use' so that the new 'open' system to growth will not be held back due to material shortages.
We are currently monitoring marketplace values thoroughly to provide a more fluent growth experience, and we promise to create a more stabilized marketplace for everyone to use.
Progress on client stabilization
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Although there are limitations to perfect optimization due to the old engine, the following cause of issues have been identified and currently undergoing improvements.
Sudden Freezing: Intermittent freezing has been identified to occur when there's a bottleneck between the game client and the security model. We are currently dispersing them to prevent this from happening.
Frame Drops: During battle, unneccessary error logs were accumulating on the back side of the client. We're continuously erasing them for a more stable environment.
Client Crashes: After the transfer to 64bit and DX11, a few codes are constantly causing crash issues. While they are too old to identify in a short period of time, we will continue to track down and replace them.
Update Cycle for 2026
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As announced before, starting in 2026 we will return to the '1 Year, 3 Raid, 1 New Content' cycle.
We are aware of the many opinions regarding the general quality of recent Raids and the new Space Time Distortion. We will focus on improving them to fit their position as 'End-Game Content.'
New Growth Support Systems
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Hero's Path
Hero's Path is a new system designed to revamp the early game(Season 1-3) stages to reduce the burden of leveling for new/returning players and those raising alt characters.
The entire process will work as a 'Tutorial,' providing a system guide in a more natural manner for better understanding of charcter controls and combat for newcoming players.
Unnecessary travel and loading screens from the long and tedious Season 1-3 story arcs will be removed, and restructured into a streamlined, continuous boss battle relay excluding general monster sections.
The process will take no more than 90 minutes, and after the process is complete each player will be able to reach Lv.115.
Once reaching Lv.115, you will receive support equipment to enter actual combat.
The key identity of the new system is to 'Enforce the fun in gameplay by merging fast growth and system tutorials'
Hero's Leap
Players participating in the Hero's Leap event will be given 4
Source
Changelog.gg summarizes and formats this update. How we read updates.
