Full notes
Full Vindictus update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is the Vindictus team.
What changed
- Gameplay
- Events
- Maps
- Balance
- Workshop
- UI and audio
Vindictus changes
Below are the list of changes available after the version update on September 23rd, 2025.
Table of Contents
| 1. Character Utility ImprovementsFiona - CommonFiona - LongswordVella2. Skill Damage AdjustmentsHurk - GreatswordLettyEvie - StaffDeliaDanahLann - Twin Spears3. Wardrobe4. Mileage System5. Other ChangesExpertiseItemsBattleRedeemersStory6. Misc. |
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Character Utility Improvements
Fiona - Common
Improved the appearance of the character's face.
You can read more about these improvements in the Developer's Notes. [Go to Developer's Notes]
Due to the makeup improvements, you will no longer be able to use the makeup you had previously equipped.
You will be able to craft a "Fiona Makeup Coupon" via Quick Crafting by right-clicking on the item.
The eyebrow improvements may slightly change the type and shape of your existing eyebrows.
Players who wish to change them will be able to earn a "Premium Appearance Alteration Coupon" in the upcoming event.
With the addition of the new hair, mole, and scar, players who had Fiona before the appearance improvement update will receive a "Fiona Appearance Revamp Celebration Reward" in the mail.
The contents of the reward are as follows.
| Item Name | Item Characteristics |
|---|---|
| Shield Maiden Braids | Bound to Character |
| Hair Color Change Coupon (Binding) | Bound to Character |
| Fiona's Mole | Bound to Character |
| Fiona's Scar | Bound to Character |
Added the new status effect "Retribution" to the "Active: Taunt" skill.
While the status effect "Retribution" is active, you gain 1 stage for each successful "Shield Deflection."
The status effect "Retribution" increases your final damage by 3% per stage, up to a maximum of 5 stages (final damage increased by 15%).
The status effect "Retribution" lasts for the duration of the "Taunt" effect, and disappears when the status effect "Taunt" ends.
Modified the effect duration for "Active: Taunt" to be as follows.
| Rank | Previous | Modified |
|---|---|---|
| F | 12s | 12s |
| E | 14s | 13s |
| D | 16s | 14s |
| C | 18s | 15s |
| B | 20s | 16s |
| A | 22s | 17s |
| 9 | 24s | 18s |
| 8 | 26s | 19s |
| 7 | 28s | 20s |
| 6 | 30s | 20s |
Added an effect where hitting an enemy with "Stigma Hammer" while equipped with a Large Shield will increase the duration of the status effect "Taunt" by 5 seconds.
The duration can be increased up to four times (for a total increase of 20 seconds).
- Changed the "ActiveTaunt" skill usage condition from "Available in normal raids" to "Available in all battles."
Hitting an enemy with "Active: Taunt" triggers the status effect "Taunt" and instantly grants you 1 stage of the status effect "Retribution."
Added remaining duration to the status effect "Retribution" UI.
While the status effect "Taunt" is active, hitting an enemy with Stigma Hammer while equipped with a Large Shield restores 100 SP.
Hitting an enemy with "Stigma Hammer" while equipped with a Large Shield will increase the duration of the status effect "Taunt" and the status effect "Retribution" by 5 seconds each.
The duration of the status effect "Retribution" can also be increased up to four times (for a total increase of 20 seconds).
Adjusted the tooltip description for the "Active: Taunt" skill to match the changes above.
Added new attack skill "Active: Taunt Strike."
This skill is a leap into the air followed by a slam into the ground, hitting enemies and attracting their attention for a short time.
"Active: Taunt Strike" also grants the "Taunt" effect when used, but the
Source
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