HomeGamesUpdatesPricingMethodology
Steam News5 September 202510mo ago

[Developer's Note] Additional Notice regarding updates to Key Stats

Hello. This is DEV Allanon. After our previous Dev Note on our planned Stat Overhaul, we have been reviewing your opinions and questions across various regions and channels.

Full notes

Full Vindictus update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello. This is DEV Allanon.

What changed

1 fix5 additions8 changes0 removals
  • Balance
  • Gameplay
  • Server
  • UI and audio
changedQ. How should we understand the damage increase mechanic and stat investment efficiency?
changedA: We've found many players across regions were curious of how the new ATT and Destructive Power(Previously ATT Surplus) would actually work, and how their investment efficiency would be.
changedAttack: This stat has a curved efficiency structure : As your Attack stat gets higher, your damage increases, but its efficiency in growth gradually diminishes after a certain point (relative to the enemy's DEF). Simply put, when your Attack is low compared to the enemy's DEF, investing in your ATT Stat increases your damage greatly. But once your ATT surpasses the monster's DEF, the rate of increase in damage gets smaller.
fixedDestructive Power: Unlike ATT, this stat has a linear efficiency structure: For every 1 point of Destructive Power, your final damage will always increase by 0.001%. It is a fixed growth system that guarantees the same efficiency. (e.g., 1,000 Destructive Power = +1% Final)
added(* The new name for ATT Surplus is currently undecided. The term 'Destructive Power' may change upon official updates.)
addedSee how much your expected damage increases when you add +1000 to your current ATT stat.

Vindictus changes

changedQ. How should we understand the damage increase mechanic and stat investment efficiency?
changedA: We've found many players across regions were curious of how the new ATT and Destructive Power(Previously ATT Surplus) would actually work, and how their investment efficiency would be.
changedAttack: This stat has a curved efficiency structure : As your Attack stat gets higher, your damage increases, but its efficiency in growth gradually diminishes after a certain point (relative to the enemy's DEF). Simply put, when your Attack is low compared to the enemy's DEF, investing in your ATT Stat increases your damage greatly. But once your ATT surpasses the monster's DEF, the rate of increase in damage gets smaller.
fixedDestructive Power: Unlike ATT, this stat has a linear efficiency structure: For every 1 point of Destructive Power, your final damage will always increase by 0.001%. It is a fixed growth system that guarantees the same efficiency. (e.g., 1,000 Destructive Power = +1% Final)
added(* The new name for ATT Surplus is currently undecided. The term 'Destructive Power' may change upon official updates.)

After our previous Dev Note on our planned Stat Overhaul, we have been reviewing your opinions and questions across various regions and channels.

Today, I plan to explain our intention behind these changes in more detail to resolve your questions and provide additional details on key points.

[hr]

Q. How should we understand the damage increase mechanic and stat investment efficiency?

A: We've found many players across regions were curious of how the new ATT and Destructive Power(Previously ATT Surplus) would actually work, and how their investment efficiency would be.

  • Attack: This stat has a curved efficiency structure: As your Attack stat gets higher, your damage increases, but its efficiency in growth gradually diminishes after a certain point (relative to the enemy's DEF). Simply put, when your Attack is low compared to the enemy's DEF, investing in your ATT Stat increases your damage greatly. But once your ATT surpasses the monster's DEF, the rate of increase in damage gets smaller.

  • Destructive PowerUnlike ATT, this stat has a linear efficiency structure: For every 1 point of Destructive Power, your final damage will always increase by 0.001%. It is a fixed growth system that guarantees the same efficiency. (e.g., 1,000 Destructive Power = +1% Final)

Because of these two different efficiency curves, there will be certain stat ranges in your character’s growth where the efficiency of investing in your ATT stat becomes lower than that of Destructive Power.

(* The new name for ATT Surplus is currently undecided. The term 'Destructive Power' may change upon official updates.)

Here is a simple way to check which stat has better efficiency.

  • See how much your expected damage increases when you add +1000 to your current ATT stat.

  • Compare this increase in damage with the 1% increase per +1000 addition to your current Destructive Power stat.

For example, if raising your ATT stat by +1000 increases your damage by 3%, this means investing in ATT will be more efficient since investing +1000 in Destructive Power will only increase it by 1%.

On the other hand, if an increase in ATT by +1000 increases your damage by below 1%, then your character is now more efficient when investing in Destructive Power.

In short, you can compare between'The N% increase in damage per investment in +1000 ATT’ with'The 1% increase in damage per investment in +1000 Destructive Power.'

Also, by considering the necessary materials/resources and their market prices, we believe it will become quite clear which stat will be best to invest in.

We also plan to add a feature to the upcoming Test Server that allows you to check your character's applied stats for each battle via the updated UI.

Below we’ve added an example of how we plan to use this UI to help you understand where your ATT stat is at in its efficiency curve.

The details are still under development, and the final visuals may differ from the image below.

(The detailed numbers in the graph are examples. The actual values will differ by each player's stat growth.)

(* The Test server’s UI will be in Korean. Please refer to the additional comments in the image for the context.)

Q: It seems like party entry requirements will become more complicated. Could you add a more intuitive metric like ‘Integrated Combat Power?’

A: We recognize the concern that after the update, as stat builds become more diverse it may become difficult to intuitively gauge a party member's strength. However, while the "Integrated

Source

Steam News / 5 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.