Full notes
Full Vindictus update
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What changed
- Maps
- Gameplay
- Fixes
- Balance
- Workshop
Vindictus changes
Hello, this is the Vindictus team. Below are the list of changes available after the version update on April 22nd, 2025.
Table of Contents [olist]
Character Utility Updates
Game Loading Screen
Misc.
[/olist] 1. Character Utility Updates
Lann - Common Added a new status effect to Critical Break. If you do not get a Critical hit with a Smash attack, you gain the 'CRIT RTE Boost' status effect. This status effect stacks and increases your next attack's Critical value based on its stage. Your maximum Critical limit does not apply to the increase gained from the CRIT RTE Boost status effect.
Once you land a Critical hit, the status effect is removed.
| Effect Stack Stage | Effect |
| Stage 1 | CRIT RTE +3 |
| Stage 2 | CRIT RTE +10 |
| Stage 3 | CRIT RTE +30 |
| Stage 4 | CRIT RTE +100 |
Developer's Notes
| In the previous utility improvements, certain values from Lann's CRIT RTE Boost were changed from the previous 22% to 15%. It was a fix related to the sentiment that Lann should be able to forgo 7% of CRIT RTE. However, after the change above was applied, there were situations where the core skill 'Gliding Fury' was difficult to use, as CRIT RTE might not be applied properly in situations where your equipment was not ready yet. This new status effect is to prevent this from happening, and make it so that the Gliding Fury skill can be used more smoothly even with a lack of CRIT RTE stats. This change will have a greater effect on players who lack CRIT RTE than those who have enough, but we expect that raising the CRIT RTE stat to its maximum will still increase DPS in a meaningful way. |
Lann - Twin Spears The dodge range will apply to its maximum 39 frames regardless of Spear Dash skill rank. Fixed an issue where you could not use Spear Dash in succession.
Changed the amount of Stamina consumed when using Spear Dash.
| Rank | Stamina Consumption on Dodge (Previous) | Stamina Consumption on Dodge (After) | Stamina Consumption on simultaneous Dodge |
| F | 15 | 16 | 23 |
| E | 15 | 15 | 22 |
| D | 14 | 14 | 21 |
| C | 13 | 13 | 20 |
| B | 12 | 12 | 19 |
| A | 11 | 11 | 18 |
| 9 | 10 | 10 | 17 |
| 8 | 9 | 9 | 16 |
| 7 | 8 | 8 | 15 |
| 6 | 7 | 7 | 14 |
Made improvements to when Spear Dash couldn't be used during knockback animation. Spear Dash can be used within a minimum of 20 - 30 frames based on the animation. (Configured the same as Lann - Twin Swords) For other animations that occur after being hit(e.g.,kneeling or rolling backwards), Spear Dash cannot be used until the animation ends. Fixed an issue where the 'Blood Pact' status effect was not applied.
'Blood Pack' is now applied even if only the first hit of Belclaire lands on the enemy.
Fiona - Common Fixed an issue where the 'Slashing High' status effect could not be obtained.
'Slashing High' can now be obtained even when quickly chaining into guard or dodge as your character uses Active: Shield Charge and charges.
Fiona - Long Hammer Shortened the time it takes to build up power to 45% when using Stigma Hammer. Fixed an issue where repeatedly right-clicking during the combo that chains Butterfly Swing, Stigma Hammer, and Honeybee Sting charging attacks unintentionally causes the combo to end and Honeybee Sting to activate. Fixed an issue where the attack range of Stigma Hammer does not change.
The attack range of Stigma Hammer will now change based on the time spent building up power.
Source
Changelog.gg summarizes and formats this update. How we read updates.
