Full notes
Full Vindictus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Maps
Vindictus changes
- Bladehero
Table of Contents [olist]
Character Utility Improvements
Battle
[/olist]
Character Utility Improvements
The first character utility improvement update for 2024 is being conducted.
| Developer's Notes: This character utility improvement consists of 8 characters, with improvements being made on aspects that felt unpleasant or unreasonable when playing as them. While one goal was to minimize changes to how each of these characters operate, there may be some less predictable changes in DPS performance, depending on what was altered. For now, we will keep the power of each skill the same while applying the changes below, but please understand that we may need to adjust the power level of some skills down the road. Additionally, it seems that Sanyaa is performing well in all raids right now, but since it is difficult to apply changes so soon after release, we plan to make appropriate adjustments to her once we have more data. However, we do not plan on changing the structure of the character. We will instead make changes by adjusting her damage output. |
Sylas
When you are attacked by an enemy during the following, the period in which the attack animation does not occur will increase by approximately 24%.
Wraith Slash
Wraith Shot
Phantom Shooter
Cyclone Saw
Following attacks have an added aspect where Sylas can dodge enemies' attacks.
Cyclone Crash (added 30 frames)
Illusion Fist (added 33 frames)
Following active skills have an added aspect where Sylas can dodge enemies' attacks.
- ActiveImpulse Zone (added 45 frames)
- ActiveIllusion Shield (added 35 frames)
When the following attacks are successful, the number of Phantom Shards that can be obtained is increased from 2 to 3.
Normal Attack (3rd hit)
Normal Attack (4th hit)
When the Spirit Rend attack is successful, the amount of stamina recovered is increased from 20 to 35.
Fixed the issue where damage was occasionally applied multiple times when attacking with Wraith Slash in battle.
When acquiring a Phantom Shard through a normal attack, the duration will be displayed as a status effect.
The M. ATT and DEF effects of the Phantom Force status effect per stage are updated as follows.
| Stage | Previous | Change |
| Phantom Force: Blade (Lv. 1) | M. ATT +100 | Final Damage increased by 1% |
| Phantom Force: Blade (Lv. 2) | M. ATT +150 | Final Damage increased by 1.5% |
| Phantom Force: Blade (Lv. 3) | M. ATT +200 | Final Damage increased by 2% |
| Phantom Force: Hilt (Lv. 4) | M. ATT +400 | Final Damage increased by 2.5% |
| Phantom Force: Hilt (Lv. 5) | M. ATT +650 | Final Damage increased by 3% |
| Phantom Force: Hilt (Lv. 6) | M. ATT +950 | Final Damage increased by 3.5% |
| Phantom Force: Guard (Lv. 1) | DEF +200 | Damage Taken from Enemies decreased by 1% |
| Phantom Force: Guard (Lv. 2) | DEF +300 | Damage Taken from Enemies decreased by 3% |
| Phantom Force: Guard (Lv. 3) | DEF +400 | Damage Taken from Enemies decreased by 5% |
| Phantom Force: Guard (Lv. 4) | DEF +500 | Damage Taken from Enemies decreased by 7% |
| Phantom Force: Guard (Lv. 5) | DEF +700 | Damage Taken from Enemies decreased by 10% |
| Phantom Force: Guard (Lv. 6) | DEF +900 | Damage Taken from Enemies decreased by 15% |
When using Vision Dash, the time that Sylas can dodge enemies' attacks is increased by approximately 21%.
When using Vision Dash consecutively, the second Vision Dash can be used more quickly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
