Full notes
Full Vindictus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Vindictus changes
Table of Contents [olist]
Character Balance Adjustment
Items
Battle
Redeemers Changes
Misc. [/olist] 1. Character Balance Adjustment
* Some characters' balance adjustments are being applied with priority, before the official character balance adjustment that will take place in April.
Lann - Common Can now briefly dodge enemy attacks with 'Gliding Fury' and 'Absolute Fury'.
Gliding Fury
| Attack Frame | Evasive Frame | Lightning Fury Combo Available | |
| Previous | 27 - 45 frames | N/A | After 55 frames |
| Modified | 27 - 45 frames | 0 - 50 frames | After 55 frames |
Absolute Fury
| Attack Frame | Evasive Frame | Lightning Fury Combo Available | |
| Previous | 7 - 30 frames | N/A | After 40 frames |
| Modified | 7 - 30 frames | 0 - 50 frames | After 40 frames |
Developer's Notes: The intent of adding evasive frames to Gliding Fury was to retain Lann's bold and lighthearted playstyle. However, we recognize that excessive overbalance can make your gameplay less tense, so we'll be adjusting Gliding Fury's evasion to a level that allows him to respond to monster attacks. We'll also be monitoring Twin Swords Lann closely as he's expected to generate a significant damage boost, which may unfortunately result in a nerf in April's character balance. We also promise to continue to monitor Twin Spears Lann to ensure that he maintains an appropriate difficulty level in that combat experience.
Arisha - Spellsword
Increased the damage of the following attacks by 10%: > Active: Crystal Burst
- ActiveCrystal Burst's STA recovery amount is increased. > When inflicting damage on the enemy by detonating the Mana Crystal: 100 → 120
- ActiveEther Zone's STA recovery amount is increased. > When inflicting damage on the enemy by detonating the Mana Crystal: 100 → 120 > Each time you inflict damage on the enemy in the damaging mana zone area: 13 → 20
Delia
Can now briefly dodge enemy attacks with the final attack of 'Active: Full Moon'. > The final spin animation of the active skill, Full Moon,
The Full Moon that chains from Guard can now dodge enemy attacks.
Changed the 'Vigor' Status Effect as below. > The damage increase rate applied on the enemy via Comet skills has been adjusted when Vigor Lv. 1 and Lv. 2 are applied. - Lv. 1: 10% → 15% - Lv. 2: 15% → 18% - Lv. 3: 20% (Same)
> Changed the hit conditions that reduce the 'Vigor' effect's level. - Lv. 1: Hit 7x → 8x - Lv. 2: Hit 5x → 6x - Lv. 3: Hit 3x → 4x
To further elaborate, we are providing the frames for the action on the chart below.
* Full Moon Evasive Frame Changes
| Evasive Frame | Gravity Hop Combo | Eclipse Combo | |
| Previous | N/A | After 55 frames | After 55 frames |
| Modified | 0 - 45 frames | After 40 frames | After 55 frames |
Developer's Notes: We're expecting the evasive properties added to Full Moon after Delia's Guard to give her more flexibility in how the she can react to monsters. We don't expect this to translate directly to improved character performance (although it should make for better combat and survival). We'll keep an eye on the play logs so that we can make adjustments in the March character balance. Also, the Keen effect added to the Ion Thrust seemed to be of marginal benefit so we did not apply a fix. We will re-evaluate it around the time we implement utility improvements along with Vigor, Zenith, etc.
Miri
Changed Active: Ancestral Garb as below. - Required SP: 500
Source
Changelog.gg summarizes and formats this update. How we read updates.
