Full notes
Full VilleTown update
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What changed
- UI and audio
The Brave New World Update is going to be a huge overhaul to VilleTown that aims to improve the cohesiveness and engagement of the game. With 5 huge major changes and dozens of minor changes, this update with drastically improve the way people play VT. The 5 major changes include: Quests- To help give players direction in what to be aiming for after the tutorial ends. A Difficulty Slider- Allows players to experience VilleTown at the level they desire. They can nerf everything into the ground or make the game a Hell on Earth. New Defensive Buildings- Now there will be a strategy to how you defend your VilleTown. With tons of defensive buildings that have lots of different effects, you will be able to create impenetrable fortresses or giant death traps to your heart’s content. New Unique Units- To perform the jobs that aren’t covered by the 6 main ones. From Engineers that can be manually assigned to repair things, to Cavalry that swiftly attack hordes of enemies, they will add much more flavor to the game. Exploration- Players’ views will be restricted early on to a much smaller area that can only be lengthened by expanding your VilleTown or scouting out the map. However, unlike before, there will be many mysteries and secrets to uncover, as there are now different biomes and terrain types that affect your VilleTown in many different ways. The minor changes will include things from having multiple layers of Mineshafts, to an entirely new and mysterious resource, to SAVING SOUND DATA! :D We hope you are looking forward to this update as much as we are! If you have any suggestions for any of the sections, feel free to add them to the discussions! Looking forward to your feedback, -The Laugical Games Staff Contact us here: laugicalgames@gmail.com http://steamcommunity.com/groups/laugicalgames https://www.facebook.com/LaugicalGames/ https://twitter.com/laugical
Source
Changelog.gg summarizes and formats this update. How we read updates.
