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Steam News7 July 201610y ago

Patch 3.18.9

Patch 3.18.9 Hi, Everyone. This is a fix-it build, with a few big improvements as well. Improvements Huge COG Improvements. Players can now directly sell unwanted supplies to the COG vendor in exchange for coins.

Full notes

Full Villagers and Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes3 additions3 changes2 removals
  • Gameplay
  • Fixes
  • Store
changedPatch 3.18.9Hi, Everyone. This is a fix-it build, with a few big improvements as well.
addedImprovementsHuge COG Improvements. Players can now directly sell unwanted supplies to the COG vendor in exchange for coins. This means you can sell quickly, and in any increment amounts you want! Players now get 1 single supply crate from a distributor that has everything they need. There was a slight game play change with that in that you now get supplies per skill equal to your highest gathering skill (where before each skill gave you a smaller amount depending on its own level). This makes the entire process make COG only 2 NPCs, and should be much easier to interact with!
addedImprovementsBag space and vault space expansions are no longer bound to a specific bag or vault number. Instead, using an expansion will open up the next locked space. For example, if you have bags 1 - 3 unlocked and bags 4 - 6 locked, and you use two Extra Bag Spaces, the first will unlock bag 4 and the second will unlock bag 5. All bag and vault space expansions acquired before this build behave exactly as before, and are still bound to a specific bag or vault number. We removed all fireworks from the lucky card game, added the new 2 hour experience potions, but increased the time it takes to get a free spin at lucky cards from 1 day to 3 days.
fixedBug FixesSlightly boosted the effect of the midsummer level scaling bonus to make the zone a bit more fair.
fixedBug FixesFixed the article from 'a' to 'an' on enormous fish
fixedBug FixesFixed some weird fishing spots in Traven

Villagers and Heroes changes

changedHi, Everyone. This is a fix-it build, with a few big improvements as well.
addedHuge COG Improvements. Players can now directly sell unwanted supplies to the COG vendor in exchange for coins. This means you can sell quickly, and in any increment amounts you want! Players now get 1 single supply crate from a distributor that has everything they need. There was a slight game play change with that in that you now get supplies per skill equal to your highest gathering skill (where before each skill gave you a smaller amount depending on its own level). This makes the entire process make COG only 2 NPCs, and should be much easier to interact with!
addedBag space and vault space expansions are no longer bound to a specific bag or vault number. Instead, using an expansion will open up the next locked space. For example, if you have bags 1 - 3 unlocked and bags 4 - 6 locked, and you use two Extra Bag Spaces, the first will unlock bag 4 and the second will unlock bag 5. All bag and vault space expansions acquired before this build behave exactly as before, and are still bound to a specific bag or vault number. We removed all fireworks from the lucky card game, added the new 2 hour experience potions, but increased the time it takes to get a free spin at lucky cards from 1 day to 3 days.
fixedSlightly boosted the effect of the midsummer level scaling bonus to make the zone a bit more fair.
fixedFixed the article from 'a' to 'an' on enormous fish

Patch 3.18.9

Hi, Everyone. This is a fix-it build, with a few big improvements as well.

Improvements

  • Huge COG Improvements.

    • Players can now directly sell unwanted supplies to the COG vendor in exchange for coins. This means you can sell quickly, and in any increment amounts you want!

    • Players now get 1 single supply crate from a distributor that has everything they need. There was a slight game play change with that in that you now get supplies per skill equal to your highest gathering skill (where before each skill gave you a smaller amount depending on its own level).

    • This makes the entire process make COG only 2 NPCs, and should be much easier to interact with!

  • Bag space and vault space expansions are no longer bound to a specific bag or vault number. Instead, using an expansion will open up the next locked space.

    • For example, if you have bags 1 - 3 unlocked and bags 4 - 6 locked, and you use two Extra Bag Spaces, the first will unlock bag 4 and the second will unlock bag 5.

    • All bag and vault space expansions acquired before this build behave exactly as before, and are still bound to a specific bag or vault number.

    • We removed all fireworks from the lucky card game, added the new 2 hour experience potions, but increased the time it takes to get a free spin at lucky cards from 1 day to 3 days.

Bug Fixes

Slightly boosted the effect of the midsummer level scaling bonus to make the zone a bit more fair.

Fixed the article from 'a' to 'an' on enormous fish

Fixed some weird fishing spots in Traven

Fixed some invisible fishing spots in Elk Meadow

Fixed a bug where Guard Ian would run into walls in the Castle.

Fixed a bug that was allowing Rotburga's summoned minions to spawn elsewhere in the zone as normal mobs.

Fixed it so Maiden bees drop bee stingers again if the player is on the quest "Jewel-Studded Bee Stinger Collar"

Made it so a player could opt out of getting Demelza enchantment right away

Fixed some charters that mentioned old fish recipes.

Fixed a sign that should have read "Bearhold Crypt"

Eternal coal can now be stacked.

Cyprian no longer tells you he will pay you more than it's worth.

Changed the royal party quest line to no longer use 'Dusts of the Moon' but instead a unique item that will drop at all times during the quest.

Fixed a floating tree in Addicts Ascent

Fixed an issue where it said Lizard gizzards instead of Fungi Stems.

Fixed an issue where players couldn't buy the largest mote package from the item shop

Level 1 nodes anywhere (village, twilight vale, etc.) will now correctly drop supplies, gems, motes, and repair globs.

Removed the pine collect part of gilly tunnel. Increased the amount of goblins needed to kill to 5.

Fixed: numerous issues with mail not sending, sending multiple times, sending items one-by-one, and other similar issues.

Fixed: issues with quest tracker arrows lingering or aiming wrong in some cases.

Fixed quests remaining tracked after rebirth

Fixed: ! Missing

Fixed: Male avatars wearing hats that should have hat hair, are instead bald.

Fixed: sometimes quest track slot couldn't be set or would go in wrong slot.

Fixed: an occasional problem where Undadar does not respawn.

Fixed: repair and sell all gems tabs are

Source

Steam News / 7 July 2016

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