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Steam News16 March 20224y ago

Update on Village Monsters v1.0 Release

Hello Villagers It's now 1:00 PM Pacific time and Village Monsters v1.0 still hasn't released. I wanted to explain what's going on.

Full notes

Full Village Monsters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Maps
  • Fixes
  • Gameplay
changedHello VillagersLate last night I encountered a very unexpected technical problem during the final stages of building the release. The good news is that it's unrelated to Village Monsters itself - it's a problem with my developer tools.
fixedHello VillagersThe bad news is that until it's fixed, I can't proceed with the release . It's like driving 3,000 miles to photograph the Grand Canyon, only to find your camera suddenly stopped working. It's an agonizing problem.
addedHello VillagersI'll need ~20 more hours to complete this work, plus another round of testing of the (new) "final" release.

Village Monsters changes

changedLate last night I encountered a very unexpected technical problem during the final stages of building the release. The good news is that it's unrelated to Village Monsters itself - it's a problem with my developer tools.
fixedThe bad news is that until it's fixed, I can't proceed with the release . It's like driving 3,000 miles to photograph the Grand Canyon, only to find your camera suddenly stopped working. It's an agonizing problem.
addedI'll need ~20 more hours to complete this work, plus another round of testing of the (new) "final" release.

Hello Villagers

It's now 1:00 PM Pacific time and Village Monsters v1.0 still hasn't released. I wanted to explain what's going on.

Late last night I encountered a very unexpected technical problem during the final stages of building the release. The good news is that it's unrelated to Village Monsters itself - it's a problem with my developer tools.

The bad news is that until it's fixed, I can't proceed with the release. It's like driving 3,000 miles to photograph the Grand Canyon, only to find your camera suddenly stopped working. It's an agonizing problem.

I have spent all day trying to find a workaround. Thankfully, I have one. However, it requires a lot of manual, time-consuming work. I can't find another alternative.

I'll need ~20 more hours to complete this work, plus another round of testing of the (new) "final" release.

This will force me to postpone the release by a few more days. I don't dare give another ETA until the final build is literally in my hands and ready for release, but the moment it's ready, it's all systems go.

This has been a very exhausting experience. Thank you all so much for your patience and support throughout. The kind words of encouragement I've received through Twitter and Discord have been wonderful, and more than I deserve.

Thank you!

Source

Steam News / 16 March 2022

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