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Steam News6 August 20266d ago

V0.3.72

Version Update Notes Adjustment: Changed the gain calculation logic for Wood, Iron Ore and Mana from per second to per in-game day. Adjustment: You will now gain additional Mana with every Sacrifice.

Full notes

Full Viking Vending update

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What changed

1 fix0 additions4 changes2 removals
  • Gameplay
  • Events
  • Performance
changedAdjustment: Changed the gain calculation logic for Wood, Iron Ore and Mana from per second to per in-game day.
changedAdjustment: You will now gain additional Mana with every Sacrifice.
changedExplanation for Resource Output Adjustments: 1. These changes better match the current game pacing and make resource acquisition methods such as dismantling more meaningful. 2. We sincerely apologize for the unreasonable design of the previous resource system. 3. Players can obtain extra resources by consuming Sanity in the **Forest** and **Deep Mine**. 4. Existing bonus resource gains from dismantling, events and other mechanics remain unchanged. 5. The current forging logic remains unchanged.
fixedOptimization: Fixed an issue where sound effects would play repeatedly when opening the settings interface.
changedOptimization: Revised event settlement logic: 1. Sanity is now deducted during event settlement. 2. No Sanity will be consumed if you gain no benefits after triggering an event.
removedOptimization: The following events no longer consume Sanity: - Enthusiastic Carpenter - Tired Miner - Witch’s Hut - Ancestral Altar - Fallen Swordsman - Guard’s Inspection - Three Wishes - Lost Goat

Viking Vending changes

changedAdjustment: Changed the gain calculation logic for Wood, Iron Ore and Mana from per second to per in-game day.
changedAdjustment: You will now gain additional Mana with every Sacrifice.
changedExplanation for Resource Output Adjustments: 1. These changes better match the current game pacing and make resource acquisition methods such as dismantling more meaningful. 2. We sincerely apologize for the unreasonable design of the previous resource system. 3. Players can obtain extra resources by consuming Sanity in the **Forest** and **Deep Mine**. 4. Existing bonus resource gains from dismantling, events and other mechanics remain unchanged. 5. The current forging logic remains unchanged.
fixedOptimization: Fixed an issue where sound effects would play repeatedly when opening the settings interface.
changedOptimization: Revised event settlement logic: 1. Sanity is now deducted during event settlement. 2. No Sanity will be consumed if you gain no benefits after triggering an event.

Version Update Notes

Adjustment: Changed the gain calculation logic for Wood, Iron Ore and Mana from per second to per in-game day.

Adjustment: You will now gain additional Mana with every Sacrifice.

Adjustment: Revised overall resource output values.

Explanation for Resource Output Adjustments:

  1. These changes better match the current game pacing and make resource acquisition methods such as dismantling more meaningful.
  2. We sincerely apologize for the unreasonable design of the previous resource system.
  3. Players can obtain extra resources by consuming Sanity in the **Forest** and **Deep Mine**.
  4. Existing bonus resource gains from dismantling, events and other mechanics remain unchanged.
  5. The current forging logic remains unchanged.

Optimization: Fixed an issue where sound effects would play repeatedly when opening the settings interface.

Optimization: Revised event settlement logic:

  1. Sanity is now deducted during event settlement.
  2. No Sanity will be consumed if you gain no benefits after triggering an event.

Optimization: The following events no longer consume Sanity:

  • Enthusiastic Carpenter
  • Tired Miner
  • Witch’s Hut
  • Ancestral Altar
  • Fallen Swordsman
  • Guard’s Inspection
  • Three Wishes
  • Lost Goat

Optimization: Certain events that require silver coin payments for rewards will no longer be automatically removed when declined.

Thank you for playing!

Source

Steam News / 6 August 2026

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