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Steam News31 January 20265mo ago

Dev Diary #1: 1000 wishlists – Summary, demo and playtest

Greetings friends! First of all, I wish you a happy new year 2026! A few days ago, the game reached a small milestone by crossing the symbolic threshold of a thousand wish lists! Thank you so much !

In this update3

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Full VIKING - Sagas of the Norse Lands update

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Repeated intro

Greetings friends!

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
addedFirst of all, I wish you a happy new year 2026!
changedWhere does the game stand?Localization of ambient sounds
addedWhere does the game stand?Currently, I am finalizing the new appearance of the units, it should take me another 2/3 days. After that, I can come back to the rest of the development and prepare the demo!
addedPlaytestThe game will contain the demo content but without the tutorial. In addition, new systems will be put in place but I'll leave the surprise to you. The game will be a sandbox and will have a single map.
changedPlaytest“In what languages ​​will the playtest be available? »
changedPlaytestAll languages listed as translated on the game page.

VIKING - Sagas of the Norse Lands changes

addedFirst of all, I wish you a happy new year 2026!
changedLocalization of ambient sounds
addedCurrently, I am finalizing the new appearance of the units, it should take me another 2/3 days. After that, I can come back to the rest of the development and prepare the demo!
addedThe game will contain the demo content but without the tutorial. In addition, new systems will be put in place but I'll leave the surprise to you. The game will be a sandbox and will have a single map.
changed“In what languages ​​will the playtest be available? »

First of all, I wish you a happy new year 2026!

A few days ago, the game reached a small milestone by crossing the symbolic threshold of a thousand wish lists! Thank you so much ! You can't imagine the pleasure of having your project as a favorite for a player.

Now, let's talk a little about what happened next.

Where does the game stand?

The game went into “tunnel” mode until the Steam Medieval Festival, in order to be able to offer you a playable demo during this festival, which will take place from April 20 to April 27, 2026.

Finally, last year, I made the decision to rework certain aspects of the game that did not give me complete satisfaction:

  • Unit pathfinding

  • The graphic appearance of the units

  • Localization of ambient sounds

  • Keyboard/mouse navigation

  • The resource transporter system

Not to mention the bugs that I identified throughout this operation.

Currently, I am finalizing the new appearance of the units, it should take me another 2/3 days. After that, I can come back to the rest of the development and prepare the demo!

Demo

As said before, I hope to be able to offer you a demo for the medieval festival.

This demo will contain the game's tutorial in order to familiarize you with the game's mechanics. Don't expect to have the entire game presented, it is still quite light in terms of content but it will expand over the coming months.

The goal of this demo is to be able to present the overall world of the game to you and to get your feedback on what is being presented to you.

Playtest

Almost 200 players have registered for the playtest, thank you very much for your enthusiasm!

I will try to answer the questions that I have often been asked:

“When can we play? »

Probably in June/July.

“What will the playtest contain? »

The game will contain the demo content but without the tutorial. In addition, new systems will be put in place but I'll leave the surprise to you. The game will be a sandbox and will have a single map.

“In what languages ​​will the playtest be available? »

All languages listed as translated on the game page.

If you have any questions you would like to ask, please feel free to comment!

I'm going back to work and see you soon for new news!

Florian aka Lord Keliosis

Source

Steam News / 31 January 2026

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