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Steam News13 April 20179y ago

Changelog 0.9 (Release is getting closer each Day)

Hi fellow V(r)ikings! We are very proud to present you our nearly finished version of Viking Rage (as far as the release features are planned ;) ) We are always thrilled to hear from you guys!

Full notes

Full Viking Rage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions4 changes0 removals
  • Workshop
  • Balance
  • Gameplay
  • UI and audio
  • Store
  • Performance
changed(Yes, Thor´s hammer is under construction...)
fixedOur enemies had the urge to do double or even triple the amount of damage. We didn´t like that very much so we fixed it. Also we gave them some funny accessoirs from time to time. Just to punish them for this bad behaviour.
addedSince talking about double damage... we´ve integrated the new rage trigger for axe and bow. A viking should be able to chose when it is the perfect time to get enraged.
changedWe reworked some player positions in the world of Nidalevier. You may need to blow some things up. But explosions are awesome (Did we mention that yet?!)
addedAdded a timer for the Ice Arrow. So for now on you won´t freeze your enemies if you don´t really feel the urge to freeze them.
changedFor the headphone users... we improved the sound quite a bit for this fancy 3D surround feeling you all seem to love.

Viking Rage changes

  • Thorhero
changed(Yes, Thor´s hammer is under construction...)
fixedOur enemies had the urge to do double or even triple the amount of damage. We didn´t like that very much so we fixed it. Also we gave them some funny accessoirs from time to time. Just to punish them for this bad behaviour.
addedSince talking about double damage... we´ve integrated the new rage trigger for axe and bow. A viking should be able to chose when it is the perfect time to get enraged.
changedWe reworked some player positions in the world of Nidalevier. You may need to blow some things up. But explosions are awesome (Did we mention that yet?!)
addedAdded a timer for the Ice Arrow. So for now on you won´t freeze your enemies if you don´t really feel the urge to freeze them.

Hi fellow V(r)ikings! We are very proud to present you our nearly finished version of Viking Rage (as far as the release features are planned ;) ) We are always thrilled to hear from you guys! Give as feedback, send us your ideas and biggest hopes.

(Yes, Thor´s hammer is under construction...)

You can contact us at beer@vikingrage.beer Here is our changelog:

So, let´s start with the most important one: Explosives (Bombs, Barrels etc.) throw back enemies now! That´s awesome. No, really. It´s awesome. ːsteamhappyː

Explosives don´t kill you (sorry for that!). But your listening experience decreases a bit. We also got rid off the timer and used some norse power to give you a hint. #NoTextRendererAnymore

Because everybody seemed to like blowing things up, barrels and traps are now resetting after each wave.

A true viking earns himself his weapons. You will have to fight some enemies to get all the different weapons and levels. We also integrated 2 secret levels.

Our enemies had the urge to do double or even triple the amount of damage. We didn´t like that very much so we fixed it. Also we gave them some funny accessoirs from time to time. Just to punish them for this bad behaviour.

Since talking about double damage... we´ve integrated the new rage trigger for axe and bow. A viking should be able to chose when it is the perfect time to get enraged.

We reworked some player positions in the world of Nidalevier. You may need to blow some things up. But explosions are awesome (Did we mention that yet?!)

Added a timer for the Ice Arrow. So for now on you won´t freeze your enemies if you don´t really feel the urge to freeze them.

We made the boss more powerful. He has his own music (aka more power) and starts shaking the ground. Will you still be able to beat him to death?

For the headphone users... we improved the sound quite a bit for this fancy 3D surround feeling you all seem to love.

The Trolls got so fat, they leave footstamps on the ground. They also dissolve after death to show you their beautiful intrinsic values.

A lot of people wasted essential war time watching all this fancy animations in the bestiary instead of killing stuff. Now you will need to at least kill the enemies first, to watch them dance.

Level fading integrated. You are drinking mead. So at least your view should get dizzy for some time.

We created a lot of new enemies in Muspelheim. No, really. New enemies. These are not our other enemies with new skins.

Also general improvements in performance. It´s not because a lot of people said they don´t have a gtx 1080 (well, there were some people saying exactly this), but it´s because we don´t have a gtx 1080.

A new enemy was born yesterday. We got sick of this little bomb-throwing Kobold after 9 months of throwing Axes at him. But don´t celebrate too early. You will still have to beat him in harder levels.

After unlocking, the Ice Arrow now has AOE. But it only respawns once a wave. So be cautious.

Source

Steam News / 13 April 2017

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