What changed
1 fix0 additions0 changes0 removals
fixedSettlers currently on expeditions or drafted are now hidden on all boards - Improved the layout of the Great Hall board - Fixed consumption calculation logic in the Great Hall board panel - Updated Iron Armor and Steel Armor technology descriptions to specify unlocked items more clearly - Fixed mass calculation for stored items in the House Board panel and Management subpanel - Improved settler behavior and pathfinding - Improved plant waste collection by farmers - Added chicken models to the Henhouse building - Added saving of teleportation points - Changed the Mannaz rune recipe from Chainmail to Leather Armor
Viking Frontiers changes
fixedSettlers currently on expeditions or drafted are now hidden on all boards - Improved the layout of the Great Hall board - Fixed consumption calculation logic in the Great Hall board panel - Updated Iron Armor and Steel Armor technology descriptions to specify unlocked items more clearly - Fixed mass calculation for stored items in the House Board panel and Management subpanel - Improved settler behavior and pathfinding - Improved plant waste collection by farmers - Added chicken models to the Henhouse building - Added saving of teleportation points - Changed the Mannaz rune recipe from Chainmail to Leather Armor
- Settlers currently on expeditions or drafted are now hidden on all boards - Improved the layout of the Great Hall board - Fixed consumption calculation logic in the Great Hall board panel - Updated Iron Armor and Steel Armor technology descriptions to specify unlocked items more clearly - Fixed mass calculation for stored items in the House Board panel and Management subpanel - Improved settler behavior and pathfinding - Improved plant waste collection by farmers - Added chicken models to the Henhouse building - Added saving of teleportation points - Changed the Mannaz rune recipe from Chainmail to Leather Armor