Full notes
Full Viking Chef: Feast Frenzy update
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What changed
- Gameplay
- UI and audio
- Performance
Viking Chef: Feast Frenzy changes
New Features
God’s Drink After much anticipation, especially following its preview at Gamescom, we’re thrilled to introduce the God’s Drink! In each level, you can now brew this special drink, inspired by our partner Nordmet. Learn the art of brewing by speaking with select animals who will reveal its secrets. Deliver the drink and earn double Odin’s coins! For those who attended Gamescom and had a taste of Nordmet’s brew: now you can experience it in the game!
Pinning Recipes We’ve added a new feature to help you stay organized! Now, you can pin essential recipes directly to your interface by using the alternate interaction with runes, giving you a clear view of your current tasks at any time.
Odin’s Coins on the Altar The altar now shows the total number of Odin’s coins you’ve collected, making it easier to track your progress. Save up and see your achievements at a glance.
Optimizations
Font Updates To enhance readability in certain parts of the game, we’ve replaced the rune font with a standardized one.
Improved Post-Processing Effects We’ve refined the post-processing effects across various scenarios for an even more immersive visual experience!
Smooth Rune Fading Now, recipe runes will fade out gently when you successfully complete a recipe, creating a smoother gameplay experience.
New Viking Chef Logo Enjoy a fresh, updated logo for Viking Chef: Feast Frenzy, modernizing our branding and giving the game a visual boost!
Source
Changelog.gg summarizes and formats this update. How we read updates.
