What changed
0 fixes1 addition2 changes0 removals
added[dynamiclink href="https://store.steampowered.com/app/1208110/Prometheus_Wept/"]While development has proved more challenging than expected, I'm happily working away on Prometheus Wept. The last update, which added a gameplay affecting day/night & weather cycle, went out a week ago, and work has commenced on act 2. There have been tons of improvements since launch, and I'd love to get your feedback to further improve it.
changed[dynamiclink href="https://store.steampowered.com/app/545600/Vigilantes/"]Making Vigilantes seemed like it might be impossible at first, with such limited resources, but with Steam Early Access and Kickstarter support, and tons of help from the Steam community, it turned out to be a better game than I thought it would be possible to make for a mostly solo dev.
changed[dynamiclink href="https://store.steampowered.com/app/327150/Deadstone/"]Everyone starts somewhere, and while Deadstone reviewed fairly well, it didn't sell a great deal. Without the several 1000 hours figuring out how to develop games, none of the later games would have been possible.
Vigilantes changes
added[dynamiclink href="https://store.steampowered.com/app/1208110/Prometheus_Wept/"]While development has proved more challenging than expected, I'm happily working away on Prometheus Wept. The last update, which added a gameplay affecting day/night & weather cycle, went out a week ago, and work has commenced on act 2. There have been tons of improvements since launch, and I'd love to get your feedback to further improve it.
changed[dynamiclink href="https://store.steampowered.com/app/545600/Vigilantes/"]Making Vigilantes seemed like it might be impossible at first, with such limited resources, but with Steam Early Access and Kickstarter support, and tons of help from the Steam community, it turned out to be a better game than I thought it would be possible to make for a mostly solo dev.
changed[dynamiclink href="https://store.steampowered.com/app/327150/Deadstone/"]Everyone starts somewhere, and while Deadstone reviewed fairly well, it didn't sell a great deal. Without the several 1000 hours figuring out how to develop games, none of the later games would have been possible.
Hi there!
I hope you're doing well - I've managed to align the sales dates for all my games and they are all currently on sale for the next two weeks. They are also bundled for additional discounts if you pick up both turn based games (7%) or all three titles (10%). Below you'll find a little about each – if you have any comments, questions or suggestions, let me know – happy to chat!
[dynamiclink href="https://store.steampowered.com/app/1208110/Prometheus_Wept/"]While development has proved more challenging than expected, I'm happily working away on Prometheus Wept. The last update, which added a gameplay affecting day/night & weather cycle, went out a week ago, and work has commenced on act 2. There have been tons of improvements since launch, and I'd love to get your feedback to further improve it.
[dynamiclink href="https://store.steampowered.com/app/545600/Vigilantes/"]Making Vigilantes seemed like it might be impossible at first, with such limited resources, but with Steam Early Access and Kickstarter support, and tons of help from the Steam community, it turned out to be a better game than I thought it would be possible to make for a mostly solo dev.
[dynamiclink href="https://store.steampowered.com/app/327150/Deadstone/"]Everyone starts somewhere, and while Deadstone reviewed fairly well, it didn't sell a great deal. Without the several 1000 hours figuring out how to develop games, none of the later games would have been possible.
Anyway, thanks again if you made it this far, and feel welcome to drop in for a chat :)
Daithi