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Steam News17 June 20251y ago

V2.0 Patch Notes

Art Updates ​ All battle maps redesigned with terrain adjustments Added hit-shake effects to combat animations New grid overlay (adjust opacity in Settings) ​ 2.

Full notes

Full 决胜千里:三国 VICTORY HORIZON:THREE KINGDOMS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions13 changes5 removals
  • Maps
  • Gameplay
  • Store
  • Balance
changedAll battle maps redesigned with terrain adjustments
addedAdded hit-shake effects to combat animations
addedNew grid overlay (adjust opacity in Settings)
changed​ 2. Gameplay Changes ​
removedLightning strikes during storms no longer cause death
removedGrowth System: Lock up to 2 attributes (guaranteed upgrade on level-up). Replaces Growth Amulets - now removed
  1. Art Updates ​

  1. All battle maps redesigned with terrain adjustments

  2. Added hit-shake effects to combat animations

  3. New grid overlay (adjust opacity in Settings)

2. Gameplay Changes

  1. Lightning strikes during storms no longer cause death

  2. Post-Chapter 31 tournaments now grant Forging Scrolls (only for missed ones)

  3. Growth SystemLock up to 2 attributes (guaranteed upgrade on level-up). Replaces Growth Amulets - now removed
  4. Unequipped gear now sorts below currently equipped items

  5. Manual saves now store deployment positions and unit selection

  6. Support skill EXP now capped like tournaments (1st playthrough only)

  7. Offensive skill damage increased. Skill slot cost set to 0

  8. Map sprites now display correct facing direction

  9. Hit calculation priority now exceeds Critical

  10. Unit cap removed. Melee units +40 HP, Hybrid units +20 HP, Ranged units unchanged

  11. Ranged weapons no longer benefit from Luck-based trait triggers

  12. New Game+ added

  13. 6 new playable characters in New Game+

  14. Optimized EN/JP translations

3. Character & Equipment Adjustments

  1. Zhang Fei: New skill [Three Armies' Valor]

    • Cannot follow-up: 33/66/100% chance to follow-up

    • Can follow-up: +10/20/30% follow-up damage

  2. Ma Chao: Reworked [Death Pursuit]

    • SPD -3/6/9

    • 33/66/100% chance to follow-up before enemy counter

  3. Guan Yu: [God of War] armor break → Critical

  4. Guan Ping: New passive [Immovable Mountain]

    • If not moved: +2/4/6 Insight & Detection until move/chapter end

  5. Lv Bu: [Unrivaled General] no longer reduces MOV when using bows

  6. ​ Zhou CangTrait changed from Iron Cavalry → Vanguard
  7. ​ Wei YanTrait changed from Vanguard → Iron Cavalry
  8. New Class [Shadow Guard]​: AGI+4, MOV+1

    • Lv10: EVA+20

    • Lv20: Counters ignore 100% DEF/Insight

  9. Archer Officer:

    • Lv10: HIT+20 → Lv20: HIT+20

  10. Mount Tai Soldier: "Reduce melee DMG" → "Reduce elemental DMG"

  11. Iron Cavalry Rework:

  • Per 3/3/2/2/1 MOV: DMG+1 & ignore 10% DEF/Insight (melee)

  • At max: Full armor break after 10+ MOV

  1. Vanguard: DEF → HIT. Melee DMG taken -30%

  2. ​ CautiousRanged DMG reduction lowered to 25%
  3. Green Dragon Blade: Armor break → Critical

  4. New Item [Bamboo Talisman]​:

  • Full HP: Melee DMG+30% / Ranged DMG+15%

Source

Steam News / 17 June 2025

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