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Steam News27 October 20214y ago

0.5.0 Boarding, more ports and more ways to fight!

In this update we have added short and long range options for attack as well as being able to board an enemy ship in the same way you can take ports. Plus we have added Fort Pillow & Memphis!

Full notes

Full Victory At Sea Ironclad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions9 changes1 removal
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Events
  • Balance
addedIn this update we have added short and long range options for attack as well as being able to board an enemy ship in the same way you can take ports. Plus we have added Fort Pillow & Memphis!
changedGameplay:
addedAdded orders to attack at long or short range.
addedAdded Fort Pillow and Memphis as Confederate-held ports. Moved Cairo to its accurate position.
changedImproved the precision of global navigation.
changedAdjusted AI factions' fleet construction priorities.

Victory At Sea Ironclad changes

addedIn this update we have added short and long range options for attack as well as being able to board an enemy ship in the same way you can take ports. Plus we have added Fort Pillow & Memphis!
changedGameplay:
addedAdded orders to attack at long or short range.
addedAdded Fort Pillow and Memphis as Confederate-held ports. Moved Cairo to its accurate position.
changedImproved the precision of global navigation.

In this update we have added short and long range options for attack as well as being able to board an enemy ship in the same way you can take ports. Plus we have added Fort Pillow & Memphis!

In order to play this game go into your library, right click on the name Victory At Sea Ironclad and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

Gameplay:

  • Ships may board and capture hostile ships.

  • Added orders to attack at long or short range.

  • Added Fort Pillow and Memphis as Confederate-held ports. Moved Cairo to its accurate position.

  • Improved the precision of global navigation.

  • Adjusted AI factions' fleet construction priorities.

  • Ships will try to overlap each other's line of fire less in port bombardments.

  • Increased maximum combat speed to 8x.

  • Clouds are hidden in the fleet setup stage.

  • Music plays more often.

Bug fixes:

  • Fixed a bug that could cause a ship to load its model twice.

UI:

  • Moved special action buttons to a static panel.

  • A squadron's formation footprint may be displayed with a key press.

  • Fleet heading lines follow the fleet's plotted course more accurately.

  • Fleet spotting alerts may be disabled in the options.

  • Ships may be dragged between fleets on the port dock panel.

  • Added a prompt to return to the bridge at the end of a battle.

  • Increased the visibility of damage feedback text.

Visuals:

  • Added wakes behind ships on rivers.

  • Updated the cannon shell model.

Source

Steam News / 27 October 2021

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