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Steam News1 November 201411y ago

Victim of Xen 1.5 Changes

> ! > Achievements are now available. > ! > Nearly all objects in the game now respond to interaction. > ! > Fixed an issue with save/load files on Win XP > Healing skills are now useable outside of combat.

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What changed

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changed> ! > Achievements are now available. > ! > Nearly all objects in the game now respond to interaction. > ! > Fixed an issue with save/load files on Win XP > Healing skills are now useable outside of combat. > Waking up with Markus in Serene Town is now optional. > You now turn to face all shops owners (etc) when clicking on them. > Xile Castle Throne Room's system performance improved. > Thieves' evasion reduced. > Ship to Freeport explosion and door wait changed. > Freeport Inn "behind the counter" cutscene added pre-return to Opress. > Academy Dungeon has been completely changed and the Werewolf was added. > Entering the hallway on the ship now results in the correct enemy encounter. > "Coming in" changed to "Comin' in" when entering Freeport. > Unitem Castle Storage Room's design, dialogue ellipsis, and battle changed. > Hungry Ghosts now attack before combat starts. > Sleeping Unitem Soldiers' now give items. > In Freeport, Seedy Trader now says, "You two are CRAZY!" > You can no longer walk all the way to the water's edge in Freeport. > Sweatdrop added to Will upon entering Amis/Piers' room on Freeport Ship. > Beds on Freeport Ship can now be clicked much more intuitively. > Freeport Ship main hall design changed. > Captain Piers now calls for Amis before he dies. > Amis' picture dimmed on Freeport Ship. > Jostling of Freeport Ship adjusted for the main hall. > Molly now has an extra dialogue box for Will. > Messages now have text for the main hall of Freeport Ship. > A couple soldiers now react if you try to sleep in their beds on Freeport Ship. > Will now displays the correct picture when shouting at Amis on Freeport Ship. > Soul Eater now has reduced health and an Ice attack. > Carpet and Bags adjusted around Grandma's and Will's Room. > Amis no longer refers to reinforcement or Captain Piers during the dock scene. > Sahra and Jane's scene in Old Docks has now been expanded. > Marja no longer throws a flash bomb; and now uses magic to vanish. > In Harport, Markus' "You want Xen, go..." is now "You want Xen; go..." > In Opress Castle, Will's picture no longer disappears when yelling, "XEN!!" > In Owerton, Fleur now says, "...quiet town. I..." instead of "...quite town, I..." > Room added to Old Man's House in Serene Town. > Unitem Tower North Design adjusted > There are now two ways to enter the first dungeon. > Imp noises added to areas. > You no longer need to click on Imp to initiate combat. > Imp now makes noises in combat and says "I kill!" > You no longer need to intract with, and clicking is easier for, backdoors. > ".." is now "..." for ellipses in front of the Opress Castle Party. > Will now comments about Markus still wearing armor at the party. > Comment about Markus flirting with Will has been adjusted to reflect new text. > Sweatdrop added to Markus after Will's comment about him flirting. > Old Man now says, "I can't seem to find Kael..." instead of "I can't find..." > Will now asks Billies about Markus and Emery if you haven't found them. > Janet and Zahra no longer show up until after travelling to Oasis. > You can now not get Jean in the party at all (if you so choose). > Jean now asks for money to take you to Xile. > Jean's dialogue and the story progression are now depenent on your choices. > A new skill is now available according to your choices. > Emery now says "...wisest of rulers." Instead of Empress U. > Lady Rin now has a Silence Bubble if you try to talk to her during the Shard Quest. > In Haunted Isle, Amis and Caron now recall you if you met them in Hellfire Pass. > Haunted Isle sequences and visuals touched up to reflect changes. > Amis no longer considers the debt repaid in Hellfire Pass; opting for a favor. > New enemies added to Hellfire Pass. > Boulders added to Hellfire Pass. > Music added to Hellfire Pass. > Attacks added to Hulking Armor, while Evasion is now 0. > Hulking Armor is now bigger and more colorful. > Harport and Serene Town "Traveler" Removed. > Encounter Rate changed for Hellfire Pass. > Lucetta no longer requests that you get Grandma's Apple Pie Recipe. > Fairy's description of Attack and Defense has been adjusted. > Item descriptions adjusted to reflect whether they are [Battle-Ready]. > Mint description now says "...old piece..." instead of "...odd piece..." > Rank 1, 5, and 10 Military Attacks replaced with new Strike attacks. > Viktor now has Attack Twice and Thrice skills. > The Keeper now has Possession skill. > Notification of experience points received for Viktor added. > Old Man now has sleeping bubble if you go to him before the castle as Will 2. > Old Man now displays "250 Coin acquired." > There is now a message to signal that Viktor stops fighting. > Battle messages no longer say "were received" (etc) for most fights. > Flash added after the fight with Viktor. > Escape message changed to "Failed to escape!" when escaping fails to work. > "Possession," for stores, changed to "Owned." > Weapons and Armor "Owner" is now "Merchant" with consistent graphic display. > Harport Mint/Pawn shop owner's graphic changed. > The new merchant in Serene Town now boasts that he will have the best weapons. > The Inn in Harport now functions again after you change Uniforms. > The Inkeeper in Harport now repeats instructions, instead of remaining silent. > Caravan Job now displays "250 Coin acquired." > "Guarding" is now "Defending." > Markus' mom and dad are now a bit more real. > Fence and Chicken Job now display coins acquired; and dialogue adjusted. > Fence job is now faster to complete. > Chickens no longer wander into the pen by themselves. > Trying to enter the "chicken house" will now put a chicken in the chicken pen. > Sweatdrop added for Will's examing of the first kocked-out guard. > Markus now says, "We're pretty far out." during the campfire scene. > Markus' graphic changed when going to sleep. > Buck is now Carl in Unitem Castle. > Character Pictures dimmed at Unitem Castle. > "I'll buy anything you got." changed to "Got anything to buy?" > Opress Castle Escape Scene dialogue adjusted. > Timings on Xen's lighting bolts hitting Will improved. > "Also," added to Fairy dialogue after entering world map. > Owners of Inns are now "Innkeepers" and display a picture. > "Go ahead and try." added for Cook in Freeport, for when he moves aside. > Grandma now adds in another comment about the pocket watch she gives you. > "Ah yes, mail from Gryvan" is now "Ah, yes; mail from Gryvan!" in Old Docks Inn. > Oasis "Trader" is now "Grugor" (that monsterish-looking character on arrival). > At the Gryvan Inn, Emery now says "...armor." instead of "...armour." afterwards. > Will's bed is now more clickable. > Bantor no longer lets you walk to the bedroom. > Bantor's door now closes when Dusan and Maria leave. > Zahra now says "What did I do!?" after jumping into the pub. > The News Article must now be read twice or taken, for Emery. > You can no longer take the News Article twice. > The Djinn now has a fire attack. > The Djinn now does a little more damage and has a little less health. > Djinn picture and battler dimmed. > You can now buy swords, armor, and sell equipment at the Marki Army. > Healing abilities are now usable outside of combat. > Marki Army design changed. > Xen now explains what happened on the way to Xile. > Shard/Orb Story updated and foreshadowing added. > Campfire scene at the Marki Army now has new dialogue and sleeping prompt. > You can no longer leave Emery at the Marki Army after the campfire scene. > Marki Army Cook now says, "They're still a little hard to open..." and "Hm..." > You now turn to face the Merchant in Gryvan if you click on him. > Timings on Jean Intrusion scene at Xile Castle adjusted. > You can now grow flowers in Will's room. > Bun-Bun job added to Midway. > Felix job added to Gryvan. > Lola job added to Midway.

Victim of Xen changes

changed> ! > Achievements are now available. > ! > Nearly all objects in the game now respond to interaction. > ! > Fixed an issue with save/load files on Win XP > Healing skills are now useable outside of combat. > Waking up with Markus in Serene Town is now optional. > You now turn to face all shops owners (etc) when clicking on them. > Xile Castle Throne Room's system performance improved. > Thieves' evasion reduced. > Ship to Freeport explosion and door wait changed. > Freeport Inn "behind the counter" cutscene added pre-return to Opress. > Academy Dungeon has been completely changed and the Werewolf was added. > Entering the hallway on the ship now results in the correct enemy encounter. > "Coming in" changed to "Comin' in" when entering Freeport. > Unitem Castle Storage Room's design, dialogue ellipsis, and battle changed. > Hungry Ghosts now attack before combat starts. > Sleeping Unitem Soldiers' now give items. > In Freeport, Seedy Trader now says, "You two are CRAZY!" > You can no longer walk all the way to the water's edge in Freeport. > Sweatdrop added to Will upon entering Amis/Piers' room on Freeport Ship. > Beds on Freeport Ship can now be clicked much more intuitively. > Freeport Ship main hall design changed. > Captain Piers now calls for Amis before he dies. > Amis' picture dimmed on Freeport Ship. > Jostling of Freeport Ship adjusted for the main hall. > Molly now has an extra dialogue box for Will. > Messages now have text for the main hall of Freeport Ship. > A couple soldiers now react if you try to sleep in their beds on Freeport Ship. > Will now displays the correct picture when shouting at Amis on Freeport Ship. > Soul Eater now has reduced health and an Ice attack. > Carpet and Bags adjusted around Grandma's and Will's Room. > Amis no longer refers to reinforcement or Captain Piers during the dock scene. > Sahra and Jane's scene in Old Docks has now been expanded. > Marja no longer throws a flash bomb; and now uses magic to vanish. > In Harport, Markus' "You want Xen, go..." is now "You want Xen; go..." > In Opress Castle, Will's picture no longer disappears when yelling, "XEN!!" > In Owerton, Fleur now says, "...quiet town. I..." instead of "...quite town, I..." > Room added to Old Man's House in Serene Town. > Unitem Tower North Design adjusted > There are now two ways to enter the first dungeon. > Imp noises added to areas. > You no longer need to click on Imp to initiate combat. > Imp now makes noises in combat and says "I kill!" > You no longer need to intract with, and clicking is easier for, backdoors. > ".." is now "..." for ellipses in front of the Opress Castle Party. > Will now comments about Markus still wearing armor at the party. > Comment about Markus flirting with Will has been adjusted to reflect new text. > Sweatdrop added to Markus after Will's comment about him flirting. > Old Man now says, "I can't seem to find Kael..." instead of "I can't find..." > Will now asks Billies about Markus and Emery if you haven't found them. > Janet and Zahra no longer show up until after travelling to Oasis. > You can now not get Jean in the party at all (if you so choose). > Jean now asks for money to take you to Xile. > Jean's dialogue and the story progression are now depenent on your choices. > A new skill is now available according to your choices. > Emery now says "...wisest of rulers." Instead of Empress U. > Lady Rin now has a Silence Bubble if you try to talk to her during the Shard Quest. > In Haunted Isle, Amis and Caron now recall you if you met them in Hellfire Pass. > Haunted Isle sequences and visuals touched up to reflect changes. > Amis no longer considers the debt repaid in Hellfire Pass; opting for a favor. > New enemies added to Hellfire Pass. > Boulders added to Hellfire Pass. > Music added to Hellfire Pass. > Attacks added to Hulking Armor, while Evasion is now 0. > Hulking Armor is now bigger and more colorful. > Harport and Serene Town "Traveler" Removed. > Encounter Rate changed for Hellfire Pass. > Lucetta no longer requests that you get Grandma's Apple Pie Recipe. > Fairy's description of Attack and Defense has been adjusted. > Item descriptions adjusted to reflect whether they are [Battle-Ready]. > Mint description now says "...old piece..." instead of "...odd piece..." > Rank 1, 5, and 10 Military Attacks replaced with new Strike attacks. > Viktor now has Attack Twice and Thrice skills. > The Keeper now has Possession skill. > Notification of experience points received for Viktor added. > Old Man now has sleeping bubble if you go to him before the castle as Will 2. > Old Man now displays "250 Coin acquired." > There is now a message to signal that Viktor stops fighting. > Battle messages no longer say "were received" (etc) for most fights. > Flash added after the fight with Viktor. > Escape message changed to "Failed to escape!" when escaping fails to work. > "Possession," for stores, changed to "Owned." > Weapons and Armor "Owner" is now "Merchant" with consistent graphic display. > Harport Mint/Pawn shop owner's graphic changed. > The new merchant in Serene Town now boasts that he will have the best weapons. > The Inn in Harport now functions again after you change Uniforms. > The Inkeeper in Harport now repeats instructions, instead of remaining silent. > Caravan Job now displays "250 Coin acquired." > "Guarding" is now "Defending." > Markus' mom and dad are now a bit more real. > Fence and Chicken Job now display coins acquired; and dialogue adjusted. > Fence job is now faster to complete. > Chickens no longer wander into the pen by themselves. > Trying to enter the "chicken house" will now put a chicken in the chicken pen. > Sweatdrop added for Will's examing of the first kocked-out guard. > Markus now says, "We're pretty far out." during the campfire scene. > Markus' graphic changed when going to sleep. > Buck is now Carl in Unitem Castle. > Character Pictures dimmed at Unitem Castle. > "I'll buy anything you got." changed to "Got anything to buy?" > Opress Castle Escape Scene dialogue adjusted. > Timings on Xen's lighting bolts hitting Will improved. > "Also," added to Fairy dialogue after entering world map. > Owners of Inns are now "Innkeepers" and display a picture. > "Go ahead and try." added for Cook in Freeport, for when he moves aside. > Grandma now adds in another comment about the pocket watch she gives you. > "Ah yes, mail from Gryvan" is now "Ah, yes; mail from Gryvan!" in Old Docks Inn. > Oasis "Trader" is now "Grugor" (that monsterish-looking character on arrival). > At the Gryvan Inn, Emery now says "...armor." instead of "...armour." afterwards. > Will's bed is now more clickable. > Bantor no longer lets you walk to the bedroom. > Bantor's door now closes when Dusan and Maria leave. > Zahra now says "What did I do!?" after jumping into the pub. > The News Article must now be read twice or taken, for Emery. > You can no longer take the News Article twice. > The Djinn now has a fire attack. > The Djinn now does a little more damage and has a little less health. > Djinn picture and battler dimmed. > You can now buy swords, armor, and sell equipment at the Marki Army. > Healing abilities are now usable outside of combat. > Marki Army design changed. > Xen now explains what happened on the way to Xile. > Shard/Orb Story updated and foreshadowing added. > Campfire scene at the Marki Army now has new dialogue and sleeping prompt. > You can no longer leave Emery at the Marki Army after the campfire scene. > Marki Army Cook now says, "They're still a little hard to open..." and "Hm..." > You now turn to face the Merchant in Gryvan if you click on him. > Timings on Jean Intrusion scene at Xile Castle adjusted. > You can now grow flowers in Will's room. > Bun-Bun job added to Midway. > Felix job added to Gryvan. > Lola job added to Midway.

> ! > Achievements are now available. > ! > Nearly all objects in the game now respond to interaction. > ! > Fixed an issue with save/load files on Win XP > Healing skills are now useable outside of combat. > Waking up with Markus in Serene Town is now optional. > You now turn to face all shops owners (etc) when clicking on them. > Xile Castle Throne Room's system performance improved. > Thieves' evasion reduced. > Ship to Freeport explosion and door wait changed. > Freeport Inn "behind the counter" cutscene added pre-return to Opress. > Academy Dungeon has been completely changed and the Werewolf was added. > Entering the hallway on the ship now results in the correct enemy encounter. > "Coming in" changed to "Comin' in" when entering Freeport. > Unitem Castle Storage Room's design, dialogue ellipsis, and battle changed. > Hungry Ghosts now attack before combat starts. > Sleeping Unitem Soldiers' now give items. > In Freeport, Seedy Trader now says, "You two are CRAZY!" > You can no longer walk all the way to the water's edge in Freeport. > Sweatdrop added to Will upon entering Amis/Piers' room on Freeport Ship. > Beds on Freeport Ship can now be clicked much more intuitively. > Freeport Ship main hall design changed. > Captain Piers now calls for Amis before he dies. > Amis' picture dimmed on Freeport Ship. > Jostling of Freeport Ship adjusted for the main hall. > Molly now has an extra dialogue box for Will. > Messages now have text for the main hall of Freeport Ship. > A couple soldiers now react if you try to sleep in their beds on Freeport Ship. > Will now displays the correct picture when shouting at Amis on Freeport Ship. > Soul Eater now has reduced health and an Ice attack. > Carpet and Bags adjusted around Grandma's and Will's Room. > Amis no longer refers to reinforcement or Captain Piers during the dock scene. > Sahra and Jane's scene in Old Docks has now been expanded. > Marja no longer throws a flash bomb; and now uses magic to vanish. > In Harport, Markus' "You want Xen, go..." is now "You want Xen; go..." > In Opress Castle, Will's picture no longer disappears when yelling, "XEN!!" > In Owerton, Fleur now says, "...quiet town. I..." instead of "...quite town, I..." > Room added to Old Man's House in Serene Town. > Unitem Tower North Design adjusted > There are now two ways to enter the first dungeon. > Imp noises added to areas. > You no longer need to click on Imp to initiate combat. > Imp now makes noises in combat and says "I kill!" > You no longer need to intract with, and clicking is easier for, backdoors. > ".." is now "..." for ellipses in front of the Opress Castle Party. > Will now comments about Markus still wearing armor at the party. > Comment about Markus flirting with Will has been adjusted to reflect new text. > Sweatdrop added to Markus after Will's comment about him flirting. > Old Man now says, "I can't seem to find Kael..." instead of "I can't find..." > Will now asks Billies about Markus and Emery if you haven't found them. > Janet and Zahra no longer show up until after travelling to Oasis. > You can now not get Jean in the party at all (if you so choose). > Jean now asks for money to take you to Xile. > Jean's dialogue and the story progression are now depenent on your choices. > A new skill is now available according to your choices. > Emery now says "...wisest of rulers." Instead of Empress U. > Lady Rin now has a Silence Bubble if you try to talk to her during the Shard Quest. > In Haunted Isle, Amis and Caron now recall you if you met them in Hellfire Pass. > Haunted Isle sequences and visuals touched up to reflect changes. > Amis no longer considers the debt repaid in Hellfire Pass; opting for a favor. > New enemies added to Hellfire Pass. > Boulders added to Hellfire Pass. > Music added to Hellfire Pass. > Attacks added to Hulking Armor, while Evasion is now 0. > Hulking Armor is now bigger and more colorful. > Harport and Serene Town "Traveler" Removed. > Encounter Rate changed for Hellfire Pass. > Lucetta no longer requests that you get Grandma's Apple Pie Recipe. > Fairy's description of Attack and Defense has been adjusted. > Item descriptions adjusted to reflect whether they are [Battle-Ready]. > Mint description now says "...old piece..." instead of "...odd piece..." > Rank 1, 5, and 10 Military Attacks replaced with new Strike attacks. > Viktor now has Attack Twice and Thrice skills. > The Keeper now has Possession skill. > Notification of experience points received for Viktor added. > Old Man now has sleeping bubble if you go to him before the castle as Will 2. > Old Man now displays "250 Coin acquired." > There is now a message to signal that Viktor stops fighting. > Battle messages no longer say "were received" (etc) for most fights. > Flash added after the fight with Viktor. > Escape message changed to "Failed to escape!" when escaping fails to work. > "Possession," for stores, changed to "Owned." > Weapons and Armor "Owner" is now "Merchant" with consistent graphic display. > Harport Mint/Pawn shop owner's graphic changed. > The new merchant in Serene Town now boasts that he will have the best weapons. > The Inn in Harport now functions again after you change Uniforms. > The Inkeeper in Harport now repeats instructions, instead of remaining silent. > Caravan Job now displays "250 Coin acquired." > "Guarding" is now "Defending." > Markus' mom and dad are now a bit more real. > Fence and Chicken Job now display coins acquired; and dialogue adjusted. > Fence job is now faster to complete. > Chickens no longer wander into the pen by themselves. > Trying to enter the "chicken house" will now put a chicken in the chicken pen. > Sweatdrop added for Will's examing of the first kocked-out guard. > Markus now says, "We're pretty far out." during the campfire scene. > Markus' graphic changed when going to sleep. > Buck is now Carl in Unitem Castle. > Character Pictures dimmed at Unitem Castle. > "I'll buy anything you got." changed to "Got anything to buy?" > Opress Castle Escape Scene dialogue adjusted. > Timings on Xen's lighting bolts hitting Will improved. > "Also," added to Fairy dialogue after entering world map. > Owners of Inns are now "Innkeepers" and display a picture. > "Go ahead and try." added for Cook in Freeport, for when he moves aside. > Grandma now adds in another comment about the pocket watch she gives you. > "Ah yes, mail from Gryvan" is now "Ah, yes; mail from Gryvan!" in Old Docks Inn. > Oasis "Trader" is now "Grugor" (that monsterish-looking character on arrival). > At the Gryvan Inn, Emery now says "...armor." instead of "...armour." afterwards. > Will's bed is now more clickable. > Bantor no longer lets you walk to the bedroom. > Bantor's door now closes when Dusan and Maria leave. > Zahra now says "What did I do!?" after jumping into the pub. > The News Article must now be read twice or taken, for Emery. > You can no longer take the News Article twice. > The Djinn now has a fire attack. > The Djinn now does a little more damage and has a little less health. > Djinn picture and battler dimmed. > You can now buy swords, armor, and sell equipment at the Marki Army. > Healing abilities are now usable outside of combat. > Marki Army design changed. > Xen now explains what happened on the way to Xile. > Shard/Orb Story updated and foreshadowing added. > Campfire scene at the Marki Army now has new dialogue and sleeping prompt. > You can no longer leave Emery at the Marki Army after the campfire scene. > Marki Army Cook now says, "They're still a little hard to open..." and "Hm..." > You now turn to face the Merchant in Gryvan if you click on him. > Timings on Jean Intrusion scene at Xile Castle adjusted. > You can now grow flowers in Will's room. > Bun-Bun job added to Midway. > Felix job added to Gryvan. > Lola job added to Midway.

Source

Steam News / 1 November 2014

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