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Steam News21 June 20188y ago

The Graphical Callamity Update

We've just pushed a 114MB update to Vicious Attack Llama Apocalypse, your favorite llama slaughter battle royale game! At launch there was a particularly tricky graphical bug that slipped through the cracks.

Full notes

Full Vicious Attack Llama Apocalypse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Gameplay
  • Fixes
changedThe bug was that a few buildings didn't correctly fade as you walked behind them. Instead, they'd leave behind an ugly outline of some of the stickey-outey-bits (if that term goes over your head, don't worry, it is pretty technical). It looked like this:
changedIn coding and pest control, the nice bugs are the ones you can find. However this one was fairly tricky because it only reproduced in some cases, and it only happened in a final build (as oppose to in development where we would use fancy dev tools to see what is causing it). By now you've guessed correctly that this is fixed, so, well done for ruining the end of the story I guess. At the same time we did a significant update of the underlying game engine. This fixes a few bugs, but more importantly the game will now run even smoother than before, and be a bit more optimized (yo, hit me up PUBG corp). I also got our artist to make an illustration to better explain what a game engine update is:
fixedFinally, we also fixed a few other bugs we've picked up, and balanced a few weapons. Go forth and murder! (like, only in the game plz)

Vicious Attack Llama Apocalypse changes

changedThe bug was that a few buildings didn't correctly fade as you walked behind them. Instead, they'd leave behind an ugly outline of some of the stickey-outey-bits (if that term goes over your head, don't worry, it is pretty technical). It looked like this:
changedIn coding and pest control, the nice bugs are the ones you can find. However this one was fairly tricky because it only reproduced in some cases, and it only happened in a final build (as oppose to in development where we would use fancy dev tools to see what is causing it). By now you've guessed correctly that this is fixed, so, well done for ruining the end of the story I guess. At the same time we did a significant update of the underlying game engine. This fixes a few bugs, but more importantly the game will now run even smoother than before, and be a bit more optimized (yo, hit me up PUBG corp). I also got our artist to make an illustration to better explain what a game engine update is:
fixedFinally, we also fixed a few other bugs we've picked up, and balanced a few weapons. Go forth and murder! (like, only in the game plz)

We've just pushed a 114MB update to Vicious Attack Llama Apocalypse, your favorite llama slaughter battle royale game! At launch there was a particularly tricky graphical bug that slipped through the cracks. I got one of our artists to make an illustration of the situation to better explain:

The bug was that a few buildings didn't correctly fade as you walked behind them. Instead, they'd leave behind an ugly outline of some of the stickey-outey-bits (if that term goes over your head, don't worry, it is pretty technical). It looked like this:

In coding and pest control, the nice bugs are the ones you can find. However this one was fairly tricky because it only reproduced in some cases, and it only happened in a final build (as oppose to in development where we would use fancy dev tools to see what is causing it). By now you've guessed correctly that this is fixed, so, well done for ruining the end of the story I guess. At the same time we did a significant update of the underlying game engine. This fixes a few bugs, but more importantly the game will now run even smoother than before, and be a bit more optimized (yo, hit me up PUBG corp). I also got our artist to make an illustration to better explain what a game engine update is:

Finally, we also fixed a few other bugs we've picked up, and balanced a few weapons. Go forth and murder! (like, only in the game plz)

Source

Steam News / 21 June 2018

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