Full notes
Full Vextorial update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- UI and audio
- Fixes
Vextorial changes
We’ve just rolled out a fresh update for Vextorial that focuses on improving the overall feel of the game, especially around navigation, clarity, and general usability. Nothing huge or game-breaking, just a bunch of small, meaningful improvements that make the experience smoother, clearer, and nicer to play.
Story Menu UI Improvements
All Story Menu UI elements have been added and properly laid out
Many small layout edits so everything fits and flows more cleanly
Fixed all comic sizing issues so panels display correctly
The stone palette now shows a small preview of text to encourage scrolling
Memories & Ancient Texts buttons are now aligned at the top for easier browsing
Story Menu comics no longer trigger LevelMapCanvas hints
Collectables & Navigation
You can now skip frames in ALL comics within the Collectables menu
Back Button navigation has been fixed — pressing Up now correctly returns you to the last item in the stack
Explicit navigation setup to prevent weird menu jumps
General Fixes & Polish
Fixed UpdateActiveDevice issues caused by Actions.UI.Enable()
Added a Click SFX when toggling StoryMenuUI (handled via UICamera.cs) -The Dink Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
