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Steam News7 May 20261mo ago

Demo update v0.0.7.05

We're back with another update! Hopefully, this one will solve most of the critical issues and make the demo even more enjoyable.

In this update6

Full notes

Full Vexlands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

27 fixes5 additions2 changes3 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Store
fixedAnother hotfix / updateMinimap not showing anything in the mines
fixedAnother hotfix / updateVarious errors fixed in the mines that could cause undesired results
fixedAnother hotfix / updateFixed a corner case bug where Enemy Camps won't spawn - everyone should start seeing them spawn now (only one at the time can be active)
fixedːcc_strawberryː Demo update v0.0.7.06Soon after yesterday's patch, we got notified about some issues that we have now fixed and pushed live:
fixedːcc_strawberryː Demo update v0.0.7.06The error when placing the gem inside the lighthouse has been fixed
addedːoheartː NewResolution options added to settings

Vexlands changes

fixedMinimap not showing anything in the mines
fixedVarious errors fixed in the mines that could cause undesired results
fixedFixed a corner case bug where Enemy Camps won't spawn - everyone should start seeing them spawn now (only one at the time can be active)
fixedSoon after yesterday's patch, we got notified about some issues that we have now fixed and pushed live:
fixedThe error when placing the gem inside the lighthouse has been fixed

We're back with another update! Hopefully, this one will solve most of the critical issues and make the demo even more enjoyable.

Some of you were asking about the gamepad support and if we're improving it - yes, we will change things a lot, but most likely not for this demo. We are a very small team, and we need to focus on the v1.0 release coming out later this year.

Thank you for all your feedback and bug reports, and for making this a better game for everyone. ːoheartː

ːcc_strawberryː Demo update v0.0.7.07

Another hotfix / update

  • Minimap not showing anything in the mines

  • Various errors fixed in the mines that could cause undesired results

  • Fixed a corner case bug where Enemy Camps won't spawn - everyone should start seeing them spawn now (only one at the time can be active)

ːcc_strawberryː Demo update v0.0.7.06

Soon after yesterday's patch, we got notified about some issues that we have now fixed and pushed live:

  • The chain can be crafted in the demo now

  • The error when placing the gem inside the lighthouse has been fixed

ːoheartː New

  • Resolution options added to settings

ːcupupː Updates

  • Hardwood Plank recipe is enabled in Demo

  • Use button removed from the Inventory interface, except for Inventory / Pet Items

  • The Atomizer Level 2 recipe requires 2 Bone Bars instead of a Blightstone.

  • New UI icon for the "Fast Travel" (not in the demo)

  • Enemies spawned from the Dungeon entrance are included in the save now

  • Increased the no-resource-spawn area around some buildings

  • Arrow-pointing tutorial added for Accessory items

  • Quests involving repairable objects will now hide requirements after the object is repaired

  • Dungeons & Buildings disabled in the demo will show a Lock icon on the minimap now

  • New "unused talent point" icon on the experience bar

  • Bridge cells' level requirement removed

  • Can't trigger Lucky Strike on Boss anymore

  • Pets renamed

ːfeatherdusterː Fixes

  • Multiple fish pools in one spot in mines

  • Saving / Loading issues with Mines that can corrupt save files

  • Butterflies spawning in Mines

  • Explored Fog of War not cleared when re-entering the mines

  • Heleper's Hut, Backpack Jack's House, Blushwood Tree, and Jaredstone can't be shrunk

  • Some enemies that shouldn't respawn on death respawn in the world (eg, invaders)

  • Completed quests shown under active quests in Journal

  • The crafting station is taking resources but not crafting any items

  • The tutorial for collectibles (pets/hats/accessories) could stop working when opening the collectible window, instead of leading you to the last step

  • Quest Tracker is not correctly refreshing item amounts

  • Various fixes and updates for invaders (getting stuck, damaging the looter will make it flee now, smoother navigation in general)

  • Enemies can walk through the Shop building

  • Standing on Mine's Elevator while exiting the game causes errors

  • Lighthouse gem socket's Gem appears under the player

  • UI tooltip not hiding when it should

  • Barrel in the collector's hut basement reappears when re-entering the house

  • Can cut trees through barricades in the enemy camp

  • You can walk through some barricades in one of the enemy camps

  • Lever appears over the player

  • Grass visual glitch

Join us on Discord to share your feedback and talk about the game!

Have fun!

Source

Steam News / 7 May 2026

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