In this update6
Full notes
Full Vexlands update
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What changed
- Gameplay
- Fixes
- UI and audio
- Store
Vexlands changes
We're back with another update! Hopefully, this one will solve most of the critical issues and make the demo even more enjoyable.
Some of you were asking about the gamepad support and if we're improving it - yes, we will change things a lot, but most likely not for this demo. We are a very small team, and we need to focus on the v1.0 release coming out later this year.
Thank you for all your feedback and bug reports, and for making this a better game for everyone. ːoheartː
ːcc_strawberryː Demo update v0.0.7.07
Another hotfix / update
Minimap not showing anything in the mines
Various errors fixed in the mines that could cause undesired results
Fixed a corner case bug where Enemy Camps won't spawn - everyone should start seeing them spawn now (only one at the time can be active)
ːcc_strawberryː Demo update v0.0.7.06
Soon after yesterday's patch, we got notified about some issues that we have now fixed and pushed live:
The chain can be crafted in the demo now
The error when placing the gem inside the lighthouse has been fixed
ːoheartː New
Resolution options added to settings
ːcupupː Updates
Hardwood Plank recipe is enabled in Demo
Use button removed from the Inventory interface, except for Inventory / Pet Items
The Atomizer Level 2 recipe requires 2 Bone Bars instead of a Blightstone.
New UI icon for the "Fast Travel" (not in the demo)
Enemies spawned from the Dungeon entrance are included in the save now
Increased the no-resource-spawn area around some buildings
Arrow-pointing tutorial added for Accessory items
Quests involving repairable objects will now hide requirements after the object is repaired
Dungeons & Buildings disabled in the demo will show a Lock icon on the minimap now
New "unused talent point" icon on the experience bar
Bridge cells' level requirement removed
Can't trigger Lucky Strike on Boss anymore
Pets renamed
ːfeatherdusterː Fixes
Multiple fish pools in one spot in mines
Saving / Loading issues with Mines that can corrupt save files
Butterflies spawning in Mines
Explored Fog of War not cleared when re-entering the mines
Heleper's Hut, Backpack Jack's House, Blushwood Tree, and Jaredstone can't be shrunk
Some enemies that shouldn't respawn on death respawn in the world (eg, invaders)
Completed quests shown under active quests in Journal
The crafting station is taking resources but not crafting any items
The tutorial for collectibles (pets/hats/accessories) could stop working when opening the collectible window, instead of leading you to the last step
Quest Tracker is not correctly refreshing item amounts
Various fixes and updates for invaders (getting stuck, damaging the looter will make it flee now, smoother navigation in general)
Enemies can walk through the Shop building
Standing on Mine's Elevator while exiting the game causes errors
Lighthouse gem socket's Gem appears under the player
UI tooltip not hiding when it should
Barrel in the collector's hut basement reappears when re-entering the house
Can cut trees through barricades in the enemy camp
You can walk through some barricades in one of the enemy camps
Lever appears over the player
Grass visual glitch
Join us on Discord to share your feedback and talk about the game!
Have fun!
Source
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