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Steam News24 January 20224y ago

Vessels of Decay Devlog #1 🚇Stockholm's Metro System🚇

Hi, everyone! Here’s some Monday morning news! It’s another week of game dev and new thing are brewing!

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  • Gameplay
addedIt’s another week of game dev and new thing are brewing!
addedSpeaking of monsters, I'm also testing out a couple of new enemies (something about that arcing projectile), and I'm hoping that I'll be able to show you some of these enemies soon!
addedHere’s a little sneak peek of one of the new scenes from the subway that I’m currently working on!

Vessels of Decay changes

addedIt’s another week of game dev and new thing are brewing!
addedSpeaking of monsters, I'm also testing out a couple of new enemies (something about that arcing projectile), and I'm hoping that I'll be able to show you some of these enemies soon!
addedHere’s a little sneak peek of one of the new scenes from the subway that I’m currently working on!

Hi, everyone!

Here’s some Monday morning news!

It’s another week of game dev and new thing are brewing!

I have FINALLY (this is the third iteration) managed to create an arcing projectile that actually WORKS correctly AND looks good for the top-down perspective. And I’m really excited about this because it means cooler enemies which also creates opportunities for more interesting level design. Also, it’s fun!

I’m currently working on a subway/metro level, which is inspired by the Stockholm metro system. I'm having a lot of fun imagining a metro system that is slowly turning into an underground cave system, full of dangers and monsters.

Speaking of monsters, I'm also testing out a couple of new enemies (something about that arcing projectile), and I'm hoping that I'll be able to show you some of these enemies soon!

Thanks for reading and as for now, I wish you all a good week!

Here’s a little sneak peek of one of the new scenes from the subway that I’m currently working on!

Source

Steam News / 24 January 2022

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