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Steam News3 November 201510y ago

Update - 2nd November

Hi Everyone, Thanks for all the great comments and suggestions on the forums, we appreciate all your feedback! We've taken everything you guys have been saying in the threads and in videos and compiled an update.

Full notes

Full Vertigo Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedDefault control scheme can now be seen at a glance from the pause screen.
addedNew tutorials added to levels 3, 4 & 10. These tutorials introduce and explain the Peek, Beacon and edge walking mechanics.
changedHolding the right analog stick down will now trigger the "peek" function.
changedVarious tutorial messages reworked to feature the default key/button.
fixedFixed incorrect level name displaying on level complete when playing custom levels.
addedAdded new player death type when they become trapped flipping between two Bounce Blocks.

Hi Everyone, Thanks for all the great comments and suggestions on the forums, we appreciate all your feedback! We've taken everything you guys have been saying in the threads and in videos and compiled an update. With that said, here's the list of updates: Changelog

  • Default control scheme can now be seen at a glance from the pause screen.

  • New tutorials added to levels 3, 4 & 10. These tutorials introduce and explain the Peek, Beacon and edge walking mechanics.

  • Level 4 completely redone to introduce and clarify edge walking mechanic.

  • Holding the right analog stick down will now trigger the "peek" function.

  • Various tutorial messages reworked to feature the default key/button.

  • Fixed incorrect level name displaying on level complete when playing custom levels.

  • Added new player death type when they become trapped flipping between two Bounce Blocks.

  • Viewing angle for looking up/left/right increased slightly.

  • Animation transitions smoothed slightly.

Source

Steam News / 3 November 2015

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