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Steam News29 March 20188y ago

Casual Mention #2

First off, happy opening day! Go Twins! Sadly, I'm not here to announce a partnership with MLB, but I am here to talk about Versus World!

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Full Versus World update

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What changed

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  • Gameplay
addedSadly, I'm not here to announce a partnership with MLB, but I am here to talk about Versus World! I first want to thank all the streamers/YouTubers who have been playing Versus World. It's a lot of fun to watch you play it, and it helps me learn how new players interact with the game, so thank you! Now, let's talk about that player count... I have decided to constantly run giveaways on steamgifts.com and twitter until there is a minimum average of 50 players per day. It might be a slow process, but I'm dedicated to getting it there. There are unique challenges that occur when you mix indie with multiplayer, but I'm not finished until the world knows Versus World. To address the requests of making it free-to-play, I want to say that I honestly with I could. It's a balancing act between wanting what's best for the game, and the strangling necessity of money. Unfortunately, I can't afford the free-to-play model, as it would require hiring artists. The giveaways are a way of throttling the free price tag, and will hopefully be a good middle ground. We shall see! Good things on the horizon... As casually mentioned in the previous Casual Mention, I will still be working on optimization and mod support. I'm currently doing a massive overhaul of all the menus to get them ready for mods, and also, let's be honest, they're a little clunky right now. There are so many cool map and game mode ideas that I want to try, and I will start pumping those out like crazy as soon as this mod infrastructure is in place. Now, let's talk about that ping... I want to let you guys know that dedicated servers are something I want to add eventually, most likely before the official release. I will talk about this more in the future, but I thought it'd be worth mentioning real quick. I want to be as transparent as possible, so please feel free to contact me if you have any questions about the development of Versus World. It's certainly not a bother. In fact, I enjoy discussing my game. Anyways, thank you to all of the Versus World players, and have a great day! Casually mentioning something, jpatt94

Versus World changes

addedSadly, I'm not here to announce a partnership with MLB, but I am here to talk about Versus World! I first want to thank all the streamers/YouTubers who have been playing Versus World. It's a lot of fun to watch you play it, and it helps me learn how new players interact with the game, so thank you! Now, let's talk about that player count... I have decided to constantly run giveaways on steamgifts.com and twitter until there is a minimum average of 50 players per day. It might be a slow process, but I'm dedicated to getting it there. There are unique challenges that occur when you mix indie with multiplayer, but I'm not finished until the world knows Versus World. To address the requests of making it free-to-play, I want to say that I honestly with I could. It's a balancing act between wanting what's best for the game, and the strangling necessity of money. Unfortunately, I can't afford the free-to-play model, as it would require hiring artists. The giveaways are a way of throttling the free price tag, and will hopefully be a good middle ground. We shall see! Good things on the horizon... As casually mentioned in the previous Casual Mention, I will still be working on optimization and mod support. I'm currently doing a massive overhaul of all the menus to get them ready for mods, and also, let's be honest, they're a little clunky right now. There are so many cool map and game mode ideas that I want to try, and I will start pumping those out like crazy as soon as this mod infrastructure is in place. Now, let's talk about that ping... I want to let you guys know that dedicated servers are something I want to add eventually, most likely before the official release. I will talk about this more in the future, but I thought it'd be worth mentioning real quick. I want to be as transparent as possible, so please feel free to contact me if you have any questions about the development of Versus World. It's certainly not a bother. In fact, I enjoy discussing my game. Anyways, thank you to all of the Versus World players, and have a great day! Casually mentioning something, jpatt94

First off, happy opening day! Go Twins!

Sadly, I'm not here to announce a partnership with MLB, but I am here to talk about Versus World! I first want to thank all the streamers/YouTubers who have been playing Versus World. It's a lot of fun to watch you play it, and it helps me learn how new players interact with the game, so thank you! Now, let's talk about that player count... I have decided to constantly run giveaways on steamgifts.com and twitter until there is a minimum average of 50 players per day. It might be a slow process, but I'm dedicated to getting it there. There are unique challenges that occur when you mix indie with multiplayer, but I'm not finished until the world knows Versus World. To address the requests of making it free-to-play, I want to say that I honestly with I could. It's a balancing act between wanting what's best for the game, and the strangling necessity of money. Unfortunately, I can't afford the free-to-play model, as it would require hiring artists. The giveaways are a way of throttling the free price tag, and will hopefully be a good middle ground. We shall see! Good things on the horizon... As casually mentioned in the previous Casual Mention, I will still be working on optimization and mod support. I'm currently doing a massive overhaul of all the menus to get them ready for mods, and also, let's be honest, they're a little clunky right now. There are so many cool map and game mode ideas that I want to try, and I will start pumping those out like crazy as soon as this mod infrastructure is in place. Now, let's talk about that ping... I want to let you guys know that dedicated servers are something I want to add eventually, most likely before the official release. I will talk about this more in the future, but I thought it'd be worth mentioning real quick. I want to be as transparent as possible, so please feel free to contact me if you have any questions about the development of Versus World. It's certainly not a bother. In fact, I enjoy discussing my game. Anyways, thank you to all of the Versus World players, and have a great day! Casually mentioning something, jpatt94

Source

Steam News / 29 March 2018

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