Full notes
Full Versebound update
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What changed
- Fixes
- UI and audio
- Maps
- Gameplay
Hello to all of you kind people!
We are working hard on finishing the rest of the content needed for the release that is coming fairly soon (yay!). We are making good progress, but there still remains a lot to do! Here's a brief take on what's been happening:
First of all, thank you for the feedback!
We have received a lot of feedback, bug reports and ideas from you! Some content creators have also taken the time to make videos about Versebound. Thank you for that. Obviously we can't make every wish come true, but you are helping us improve the game.
For example, we heard that you don't like the bow. We get it. That's why it has received an update on it's logic (available in the full release). There are also some aspects about the game that may not be clear for the player. We will improve that too. Also all the bug reports are being monitored and fixed.
So thank you for taking the time to try Versebound, and keep the feedback coming!
We are making progress:
We are happy to tell you, that all the rituals, weapons and trials are DONE with the exception of some graphics and SFX's!
The hub has also received an update to it's layout. It's even more cozy now :)
Most of our time at the moment is going to finishing the second map! This means new enemy designs, the boss fight, secrets etc.
The demo will be up for another week
and after that, we will remove it from Steam as we go into the last month before full release (at the end of April). So now you still have a good amount of time to finish the demo if you haven't already.
Thanks for your interest for Versebound, we will get back to you shortly!
Source
Changelog.gg summarizes and formats this update. How we read updates.
