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Steam News30 April 20224y ago

Verdant Village Roadmap

I just wanted to put some notes to go along with this roadmap. As specified near the top of the roadmap this only shows larger planned features.

Full notes

Full Verdant Village update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Gameplay
addedIn general, the plan is to use the patches listed here as major content patches. Each patch will contain the things mentioned and some extra smaller bits that will be added at my own discretion. Another general note is that this roadmap has intentionally been left simplified. Zones and NPCs are fairly self-explanatory. Other things that you see on this roadmap can be considered larger systems. If you have played the game, you could probably imagine them to be of the same depth as something like alchemy or brewing if not a bit (or a lot) larger *cough* combat *cough cough*.
fixedThe idea here is that between these patches I will likely have smaller hotfix patches or if a patch is taking a very long time a minor content patch to tide things over. For all intents and purposes though, I would like to stick fairly close to this roadmap in terms of the order of additions. I hope this stuff looks interesting to all of you. I look forward to knocking out every task on the list. Also, I will likely update this post as time goes by and patches come out.

Verdant Village changes

addedIn general, the plan is to use the patches listed here as major content patches. Each patch will contain the things mentioned and some extra smaller bits that will be added at my own discretion. Another general note is that this roadmap has intentionally been left simplified. Zones and NPCs are fairly self-explanatory. Other things that you see on this roadmap can be considered larger systems. If you have played the game, you could probably imagine them to be of the same depth as something like alchemy or brewing if not a bit (or a lot) larger *cough* combat *cough cough*.
fixedThe idea here is that between these patches I will likely have smaller hotfix patches or if a patch is taking a very long time a minor content patch to tide things over. For all intents and purposes though, I would like to stick fairly close to this roadmap in terms of the order of additions. I hope this stuff looks interesting to all of you. I look forward to knocking out every task on the list. Also, I will likely update this post as time goes by and patches come out.

I just wanted to put some notes to go along with this roadmap. As specified near the top of the roadmap this only shows larger planned features. Smaller additions and changes will also be occurring, but they aren’t detailed here.

In general, the plan is to use the patches listed here as major content patches. Each patch will contain the things mentioned and some extra smaller bits that will be added at my own discretion. Another general note is that this roadmap has intentionally been left simplified. Zones and NPCs are fairly self-explanatory. Other things that you see on this roadmap can be considered larger systems. If you have played the game, you could probably imagine them to be of the same depth as something like alchemy or brewing if not a bit (or a lot) larger *cough* combat *cough cough*.

The idea here is that between these patches I will likely have smaller hotfix patches or if a patch is taking a very long time a minor content patch to tide things over. For all intents and purposes though, I would like to stick fairly close to this roadmap in terms of the order of additions. I hope this stuff looks interesting to all of you. I look forward to knocking out every task on the list. Also, I will likely update this post as time goes by and patches come out.

Source

Steam News / 30 April 2022

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