In this update4
Full notes
Full Verdant Village update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
- Compatibility
Verdant Village changes
Alright here is another hotfix for Verdant Village. I call it a hotfix, but honestly this got a little out of control. I was intending to just fix a few issues that had cropped up that were causing some serious, if a little rare, problems. And an extra week or so later here we are with a whole host of fixes and some smaller improvements and changes. I don’t have much else to say but below is the full changelog for this patch. Fingers crossed I can stop searching for bugs for a bit and get to work on some features.
Verdant Village Patch 0.4.6.2 Full Changelog
QoL (Quality of Life)
Extended a feature from chest inventories to the main inventory screens where the small plates that house the stack size for an object will now always show up in front of the item icon
Added a message for when the player tries to use an axe on a tree stump that will indicate they need to use a shovel to dig it up
Changed fermenting UI to list the gold each recipe you have made will yield
Moved the time and date slightly as it was just barely cutting into the edge of the clock UI with certain number combinations
Altered the descriptions of several alchemy items to make their use more clear, specifically Tonic of Swiftness, Tonic of Vigor, Greater Tonic of Vigor, Tonic of Dark Eye, Saltwater Tonic, and Slumbering Elixir
Altered collision boxes for buildings when placing animals and moving buildings to make the system easier to operate
Increased the stack limit of augment items in fisheries to 99 to be in line with the inventory stack size change
Updated the hotbar in appearance slightly to show stack sizes more clearly
Changed the tints of buildings when upgrading to match other existing tints in the game
The game now allows for apostrophes in all naming UIs
The shipping system now has a failsafe for when you order too many things at once and the shipping chest fills up
The shipping system will now stack items appropriately when they are ordered allowing for more space
Changed end of the day functions slightly to keep the game from performing all the actions that happen at midnight until the black screen has fully faded in
Balance Changes
The Accelerated Germination perk now causes any crop planted to grow to its first stage upon being planted
Changed Sugilite to yield 3 Sugilite Dust via alchemy breakdown instead of 1
Lapis Lazuli now yields 3 Lapis Shards instead of 1 via alchemy breakdown
Diamonds now yields 2 Diamond Dust instead of 1 via alchemy breakdown
Malachite now yields 2 Malachite Shards instead of 1 via alchemy breakdown
Pearls now yield 2 Pearl Dust instead of 1 via alchemy breakdown
Heavily modified alchemy product sell prices to follow a more balanced system
Heavily modified how much Crystal Extract is gained from gems via alchemy breakdown to accommodate for the new system
Lowered Diamond sell price from 400g to 300g
All cooking objects now sell for slightly more meaning they will yield a profit if sold
Reworked fermenting sell prices and profit buff to ensure brews turn profits regardless of the items used
Grapes were not profitable, raised their sell price from 20g to 60g
Changed the watering can pattern one more time. The pattern in now 3x2, 5x2, 5x3, 5x4, and 5x5. More importantly the pattern will now spawn and expand out from the tile you originally interacted with which should allow for better aim
Bug Fixes
Fixed an issue where certain players, usually ones with many crops, would see their game skip a day at midnight, I.E. jump from the 1st to the 3rd in one night.
Fixed a bug with the fermenting UI where base objects could overflow off the UI
Fixed a bug where in very specific situations brews made via fermenting could use the wrong brew type keyword, I.E. making a wine and the description would refer to it as beer
Fixed a dialogue bug the quest “A Chef’s Dabbling”
Fixed a bug where some matrices in alchemy weren’t named correctly causing a few visual glitches
Added an exception for both apostrophes to accommodate different keyboard layouts when typing
Modified building collisions slightly to ensure that they can be placed correctly on the farm to take advantage of space
Fixed a bug where the beer and whiskey tabs in the fermenting UI were reversed
Fixed a bug where selecting a recipe would enable all arrows in the UI
Fixed a bug where after moving a building on your farm all buildings capable of showing an exclamation mark would show one
Fixed a small visual bug with the game trial message
Fixed a bug where fermentation recipes couldn’t be deleted
Fixed an issue where several buffs were displaying incorrectly or missing data
Fixed an issue where the quest “New Kid On The Cutting Board” could reappear after being completed
Fixed an issue where cooking stations around the map would display exclamation marks from time to time
Fixed a bug where chicken coops could freeze the game by failing to find a place to put items at midnight
Fixed a bug where some alchemy items would sell for zero gold
Fixed a bug where having multiple fisheries with the appropriate augment items inside could cause random alchemy items to appear in other fisheries
Fixed a bug where fisheries wouldn’t adjust stacks properly when adding augments to slots
Fixed an issue where the sense buffs wouldn’t pause while the player was in menus similar to other buffs
Fixed an issue where buff timers would still tick while the user was in some menus
Fixed an issue where using a Fowl Luck Elixir wouldn’t decrement the stack on your hotbar
Fixed an issue where using the Fowl Luck Elixir would display multiple responses at the same time, I.E. it would say that you both used the elixir and that the fowl refused to take it at the same time
Fixed an issue where once you had discovered every alchemy item the discovery portion of the UI would begin showing all alchemy components again
Fixed a bug where bones could be broken down in the alchemy menu, maybe one day, but not today
Fixed a bug where you could get Loamy Essence from breaking down truffles, this is now Fibrous Extract
Fixed several spelling and grammatical errors across the items Concentration Chew, Marine Jelly, Fireblood Potion, and Love Potion
Fixed a bug where artifact dig spots in the chapel and several other areas would yield nothing
Fixed a bug where buildings you were hovering when reverting from upgrade placement would remain tinted
Fixed a bug where buildings wouldn’t actively highlight red when they were in an unviable position during building movement
Fixed a bug where irrigation pipes could be placed on top of paths
Source
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