Full notes
Full Verbal Beatdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
VERSION 2.2:
NEW FEATURES:
The selected timer color now saves.
PERK CHANGES:
Unpredictable now makes each vowel in a submitted word worth 0-5 points, up from 0-3.
GAMEPLAY CHANGES:
Fresh words now give a 2x bonus, up from 1.5x.
Instantly completing a round, or “round skipping,” no longer increases prices in the Shop. Instead, prices remain at what they would have been if there was no round skip.
The prices in the Shop used to be determined on which round you most recently completed. This made earning so many points that you skip one or multiple rounds entirely a detriment. For example, if you were on Round 3 and submitted a word worth enough points to instantly beat both Round 3 and Round 4, the Shop would increase its prices as though you had completed Round 4 normally. Now, it doesn’t matter how many rounds you instantly beat, the Shop prices increase as if you’ve only completed one round.
Source
Changelog.gg summarizes and formats this update. How we read updates.
