Full notes
Full Venture to the Vile update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello from Studio Cut to Bits.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Venture to the Vile changes
We have been listening to all the feedback from the community and we have some wonderful new additions to bring to you in our latest patch, V1.05.
More accessibility options, such as.
No damage mode - a setting which disables death on the player for those who want a narrative adventure, to play and explore the world at their own pace.
Fast Travel - Rainybrook, has opened up the old manholes, to now allow for more access points to get to the sewers to allow faster exploration between distant areas.
Enemy rebalancing - Polish on AI, hitboxes and also enemy hit points rebalancing to reduce grinding powerful enemies.
Optimisation and bug fixes. We have increased performance for those using the steam deck and for those who are running on lower end specifications. This also includes new fixes for ultra wide monitors.
Many small fixes to improve more polish for quests, maps and for localisation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
