What changed
1 fix0 additions0 changes0 removals
fixedserver: - fixed an issue with savegame not loading properly when there was a problem with a double player entry - fixed building not being destroyed properly when it's lifetime expired (in some occassions) - fixed an issue wich could cause blueprints to be valued (production price) NaN (Not a Number) - fixed an issue wich caused company valuation to be NaN - fixed an issue wich caused contracts with self to be priced NaN - fixed an issue wich caused buildings to be valued NaN - fixed the companies / blueprints / contracts / buildings affected by the issues above - removed cash from demolish (was exploitable) - removed cash from abandon except for the plot value of $25k (was exploitable) - optimised code to increase server speed. With this amount of players our minute to process was getting way too short. client: -fixed job openings overflow -changed demolish button description -removed messagebox related to database popping up in rare occassions
Ventura Inc changes
fixedserver: - fixed an issue with savegame not loading properly when there was a problem with a double player entry - fixed building not being destroyed properly when it's lifetime expired (in some occassions) - fixed an issue wich could cause blueprints to be valued (production price) NaN (Not a Number) - fixed an issue wich caused company valuation to be NaN - fixed an issue wich caused contracts with self to be priced NaN - fixed an issue wich caused buildings to be valued NaN - fixed the companies / blueprints / contracts / buildings affected by the issues above - removed cash from demolish (was exploitable) - removed cash from abandon except for the plot value of $25k (was exploitable) - optimised code to increase server speed. With this amount of players our minute to process was getting way too short. client: -fixed job openings overflow -changed demolish button description -removed messagebox related to database popping up in rare occassions
server: - fixed an issue with savegame not loading properly when there was a problem with a double player entry - fixed building not being destroyed properly when it's lifetime expired (in some occassions) - fixed an issue wich could cause blueprints to be valued (production price) NaN (Not a Number) - fixed an issue wich caused company valuation to be NaN - fixed an issue wich caused contracts with self to be priced NaN - fixed an issue wich caused buildings to be valued NaN - fixed the companies / blueprints / contracts / buildings affected by the issues above - removed cash from demolish (was exploitable) - removed cash from abandon except for the plot value of $25k (was exploitable) - optimised code to increase server speed. With this amount of players our minute to process was getting way too short. client: -fixed job openings overflow -changed demolish button description -removed messagebox related to database popping up in rare occassions