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Steam News3 November 20232y ago

Patch on November 3

Hello! A bunch of various changes, starting with Quality of Life related: - there is now a list of available combo's in Pause menu; - skip dialogue button for Keyboard control scheme is now Space (but Enter still works)

Full notes

Full Vengeance of Mr. Peppermint update

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Repeated intro

Hello!

What changed

1 fix2 additions0 changes0 removals
  • UI and audio
addedA bunch of various changes, starting with Quality of Life related: - there is now a list of available combo's in Pause menu; - skip dialogue button for Keyboard control scheme is now Space (but Enter still works); - during fights you now have a Restart Fight button in the Pause menu, no need to wait for Lim to die to restart the fight; - cursor is hidden during the gameplay, only reappears when any Meny is open; - Blackscreen dialogue text position was adjusted to be in the center of the screen.
fixedGameplay updates: - Light attack combo doesn't fill up Vengeance meter as fast as before; - fifth Boss got stronger; - the Grab/Hold of the enemy from now on is not endless, if you wait too long to finish off or throw enemy away - they will break the away; - we disabled the game mechanic that throw-teleports punched enemies to the other side of the screen due to received feedback; - we've added additional section to third level with different vibe and different set of enemies, should make that level more dynamic; - we've added and changed sound effects for several enemies and several cutscenes in the game; - cutscene music was updated on the third level and on the fifth level; - and fixed several bugs.
addedBesides that we've added several Accessibility options to Gameplay and Audio tabs: screen reader, louder footsteps and additional audio cues. Our thanks to LirinTheBlindGuy for testing it out.

Vengeance of Mr. Peppermint changes

addedA bunch of various changes, starting with Quality of Life related: - there is now a list of available combo's in Pause menu; - skip dialogue button for Keyboard control scheme is now Space (but Enter still works); - during fights you now have a Restart Fight button in the Pause menu, no need to wait for Lim to die to restart the fight; - cursor is hidden during the gameplay, only reappears when any Meny is open; - Blackscreen dialogue text position was adjusted to be in the center of the screen.
fixedGameplay updates: - Light attack combo doesn't fill up Vengeance meter as fast as before; - fifth Boss got stronger; - the Grab/Hold of the enemy from now on is not endless, if you wait too long to finish off or throw enemy away - they will break the away; - we disabled the game mechanic that throw-teleports punched enemies to the other side of the screen due to received feedback; - we've added additional section to third level with different vibe and different set of enemies, should make that level more dynamic; - we've added and changed sound effects for several enemies and several cutscenes in the game; - cutscene music was updated on the third level and on the fifth level; - and fixed several bugs.
addedBesides that we've added several Accessibility options to Gameplay and Audio tabs: screen reader, louder footsteps and additional audio cues. Our thanks to LirinTheBlindGuy for testing it out.

A bunch of various changes, starting with Quality of Life related: - there is now a list of available combo's in Pause menu; - skip dialogue button for Keyboard control scheme is now Space (but Enter still works); - during fights you now have a Restart Fight button in the Pause menu, no need to wait for Lim to die to restart the fight; - cursor is hidden during the gameplay, only reappears when any Meny is open; - Blackscreen dialogue text position was adjusted to be in the center of the screen.

Gameplay updates: - Light attack combo doesn't fill up Vengeance meter as fast as before; - fifth Boss got stronger; - the Grab/Hold of the enemy from now on is not endless, if you wait too long to finish off or throw enemy away - they will break the away; - we disabled the game mechanic that throw-teleports punched enemies to the other side of the screen due to received feedback; - we've added additional section to third level with different vibe and different set of enemies, should make that level more dynamic; - we've added and changed sound effects for several enemies and several cutscenes in the game; - cutscene music was updated on the third level and on the fifth level; - and fixed several bugs.

Besides that we've added several Accessibility options to Gameplay and Audio tabs: screen reader, louder footsteps and additional audio cues. Our thanks to LirinTheBlindGuy for testing it out.

Have a nice day!

Source

Steam News / 3 November 2023

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