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Full Vena update
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Repeated intro
Hello everyone!
What changed
- Events
- Gameplay
Vena changes
The day has finally arrived. The Vena Demo is available to play right now!
Releasing this demo is a huge milestone for me, and I wanted to take a moment to look back at how we got here. It’s been a crazy journey from a small game jam entry to a full Steam page, and I couldn't have done it without you.
Back in September 2025, I entered Godot Wild Jam #85 with a simple idea for the theme"Expansion."I had 9 days to build something from scratch. That little prototype was called World of Vena, and it was just a small experiment in mixing city-building with automation and roguelike mechanics.
To my surprise, the game really resonated with people! Winning that jam and seeing players enjoy the unique "bleached" art style and the resource-flow mechanics was the spark I needed. It made me realize that Vena had the potential to be something much bigger than just a jam game.
This project has remained a solo development effort, but it definitely hasn't been a lonely one. I want to say a massive thank you to:
The Godot Wild Jam Community: For the incredible support and for hosting the event that started it all.
The itch.io Players: To everyone who played the early web builds, left comments, and reported bugs. Your feedback helped shape the core loop into what it is today.
The Wishlisters: Thank you to everyone who has wishlisted the game here on Steam. It means the world to a solo indie dev and helps keep the momentum going.
The demo is just a taste of what’s coming in the full release later this year. I’ve added new tiles, polished the mechanics, and expanded the strategy elements significantly since those early jam days.
Please give the demo a try and let me know what you think! Your feedback is just as important now as it was back in September.
Thank you, Leonhard (loerting)
Source
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