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Steam News1 July 20263d ago

June, 2026 Update

Hey all! Jon here with your June update! June was another highly productive month as we push closer to the demo.

In this update1

Full notes

Full Vel Seraph: Seed One update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all! Jon here with your June update! June was another highly productive month as we push closer to the demo. I spent a lot of time ironing out bugs, adding new gear mechanics, and polishing up cutscenes and dialogue.

What changed

2 fixes9 additions1 change0 removals
  • Gameplay
  • Balance
  • UI and audio
addedHey all! Jon here with your June update! June was another highly productive month as we push closer to the demo. I spent a lot of time ironing out bugs, adding new gear mechanics, and polishing up cutscenes and dialogue.
addedHere is a look at what was built this month:Scrap & Salvage System: Built a new scrap plugin featuring 5 tiers of materials (ranging from Salvaged Components up to Prototype Nanite Clusters).
addedHere is a look at what was built this month:Corrupted & Adaptive Gear: Introduced Corrupted and Debugged gear to the loot tables, along with "Purge Chips" to cleanse corrupted items. Also added Adaptive Armor and the U.C.H. (Universal Circuitry Harmonizer) a powerful wildcard set piece!
addedHere is a look at what was built this month:Gary's Modulations: Opened up a new socket shop and updated all Tier 1 and 2 armor sets to have max socket limits based on their tier.
addedHere is a look at what was built this month:Gridgrave Traps: Added floor traps to the Gridgrave area to keep exploration dangerous.
addedHere is a look at what was built this month:Narrational Videos: Finished and implemented 7 new Chapter 1 narrational videos.

Vel Seraph: Seed One changes

addedHey all! Jon here with your June update! June was another highly productive month as we push closer to the demo. I spent a lot of time ironing out bugs, adding new gear mechanics, and polishing up cutscenes and dialogue.
addedScrap & Salvage System: Built a new scrap plugin featuring 5 tiers of materials (ranging from Salvaged Components up to Prototype Nanite Clusters).
addedCorrupted & Adaptive Gear: Introduced Corrupted and Debugged gear to the loot tables, along with "Purge Chips" to cleanse corrupted items. Also added Adaptive Armor and the U.C.H. (Universal Circuitry Harmonizer) a powerful wildcard set piece!
addedGary's Modulations: Opened up a new socket shop and updated all Tier 1 and 2 armor sets to have max socket limits based on their tier.
addedGridgrave Traps: Added floor traps to the Gridgrave area to keep exploration dangerous.

Here is a look at what was built this month:

Scrap & Salvage System: Built a new scrap plugin featuring 5 tiers of materials (ranging from Salvaged Components up to Prototype Nanite Clusters).

Corrupted & Adaptive Gear: Introduced Corrupted and Debugged gear to the loot tables, along with "Purge Chips" to cleanse corrupted items. Also added Adaptive Armor and the U.C.H. (Universal Circuitry Harmonizer) a powerful wildcard set piece!

Gary's Modulations: Opened up a new socket shop and updated all Tier 1 and 2 armor sets to have max socket limits based on their tier.

Gridgrave Traps: Added floor traps to the Gridgrave area to keep exploration dangerous.

Narrational Videos: Finished and implemented 7 new Chapter 1 narrational videos.

Cutscenes & Banter: Added a new Mira house return scene, fresh Pier 19 banter between Mira and Prin (as well as banter with a police drone), and an intro cutscene for the ice slide puzzle.

Skill Tweaks: Fixed Jason's linked action skill and updated Nova's kit (Detox, Suture, and Revivex Shot can now be cast outside of battle. I removed Neuro-boost to prevent an infinite mana exploit). Also added a casting animation to Viper Assault and tweaked Moonlight Stance.

Enemy Updates: Buffed most enemies slightly, gave the Matriarch a devastating new 100 OC skill called "Absolution," added enemy sleep/poison skills, and introduced two new Chrome Tide enemies.

Menu Polish: Added a background to the crafting menu, gave Wards their own dedicated item tab, and fixed item categories so weapons and armor display properly in shops. Added icons to "obtained" messages for armor.

Skill Tracking: Added a tracking variable to skill descriptions so you can now easily see the EXP uses for each skill.

Audio Tweaks: Raised the volume of all radio songs and bumped up the radio voice ads by 25%.

I got so much done this month and I'm very happy with the progress I've been making, Thanks for reading and see you all next time!

Source

Steam News / 1 July 2026

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