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Steam News19 October 20169y ago

Update and Development

Hello all! First of all, I have noticed a bug where the options menu on the main menu takes players back to the pause menu, causing the ability to skip the entire first portion of the game.

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Full Veilia update

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Hello all! First of all, I have noticed a bug where the options menu on the main menu takes players back to the pause menu, causing the ability to skip the entire first portion of the game. A patch is going live now, hopefully this didn't ruin too many experiences. I'm sorry for the lack of updates/support on Veilia lately. My next project is keeping me very busy, and I am excited to be able to announce more on that soon. Veilia, at it's core, was an experiment for me, to see what could be done by a one-man developer in only a few months. As it was my first game, I'm pleased with the results. However, it is still very buggy, and still has many glaring issues. While the experience and knowledge I have gained from this game has been very helpful, I feel that it’s in everyone's best interest that I let it be, and continue to work on future titles. Obviously horribly game breaking issues will be patched if they pop up, but generally, I’m going to be heavily focused on this upcoming project. If you are interested in hearing news about this current project [when I have more to show], check out Gawkfish Studios on Facebook and YouTube. The support for Veilia has been much more than I ever expected, and I hope that it gave people an interesting experience. Until next time.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHello all! First of all, I have noticed a bug where the options menu on the main menu takes players back to the pause menu, causing the ability to skip the entire first portion of the game. A patch is going live now, hopefully this didn't ruin too many experiences. I'm sorry for the lack of updates/support on Veilia lately. My next project is keeping me very busy, and I am excited to be able to announce more on that soon. Veilia, at it's core, was an experiment for me, to see what could be done by a one-man developer in only a few months. As it was my first game, I'm pleased with the results. However, it is still very buggy, and still has many glaring issues. While the experience and knowledge I have gained from this game has been very helpful, I feel that it’s in everyone's best interest that I let it be, and continue to work on future titles. Obviously horribly game breaking issues will be patched if they pop up, but generally, I’m going to be heavily focused on this upcoming project. If you are interested in hearing news about this current project [when I have more to show], check out Gawkfish Studios on Facebook and YouTube. The support for Veilia has been much more than I ever expected, and I hope that it gave people an interesting experience. Until next time.

Source

Steam News / 19 October 2016

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