Full notes
Full Veil Walker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Veil Walker changes
Lots of hard work has been happening behind the scenes on Veil Walker since the last update. Unfortunately, the majority of this has been under the hood type work, so there aren’t any new content videos to show just yet, but due to the time since the last updated I felt it best to provide at least something for those of you that are interested in the project.
Core Systems
Steam Testing: The first build for internal testing has been successfully uploaded onto Steam.
Multiplayer: Multiplayer sessions have been incorporated with Steam, including the ability to find your Steam friend’s sessions easily.
Optimisation: Further optimisation of existing skills.
Player & Enemies
- Hit ReactionsHit reactions have been added to all existing enemies, as well as the player character.
- Skill ImprovementsAll existing Skills have now had new animations and sound effects incorporated into them.
- Enemy SkillsAll enemy skills have now been updated to incorporate the new systems, sounds and generally tweaked.
Other
Bug Fixes: Various bug fixes and improvements.
I’m hopeful in the near future I’ll find the time to put out some new clips and shorts to better visualise the above changes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
