Full notes
Full Vehicle Simulator update
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What changed
- Performance
- Gameplay
- Fixes
Hi All, Today I have uploaded version 2.7.4, it has several features requested by users, and also some fixes to help load big ships. Some ships were sent to me, and i noticed they used PNG files and true color textures, loading them required a huge amount of memory, and it often led to crashes. Also noticed in one case that a decoding problem happened preventing a ship to load properly. and also on other ship one which prevented the wave and wake to show properly. I have fixed these issues on this update, and also fixed the annoying bug of ship to dock collisions, now ships collide much more accurately with docks ( provided the bumper elements are set correctly and dock is well above waterline. This is the change list:
Improved collisions between boat and dock.
Added internal camera to any vehicle, setting done by has_camera in vehicle.cfg and properties editor.
Internal camera panning using mouse drag in camera screen.
Updated Mini Tug with internal camera in panel.
Removed true color option from vehicle options screen due to high memory demand ( fixed loading of ships ).
Loading png files with compression to avoid high memory demand. ( fixed loading of ships ).
Fixed hierarchy scaling problems, which lead to incorrect position of bow waves and wakes.
Fixed bug in decoding encoded files, preventing some vehicles from loading correctly.
Thruster power can be adjusted by thruster_power paramter in vehicle.cfg and properties window.
To see how the onboard camera works First load and check the Mini Tug ( you see there one camera on panel ) Drag mouse on camera screen to pan the camera. In order to add camera into ships ( or any other type of vehicle ) 1) Edit properties, set has_camera = 1, save 2) Edit the panel, and add instrument dgcamera 3) Add one view in the views screen ( Shift + V ) this will be used for the camera position. 4) The last view position is used for camera position, if it is behind center of the ship, it will point backwards, if in front it will point to front. 4) You can also test the camera using Shift + C.
Thank you, Ilan Papini Quality Simulations http://www.hangsim.com http://www.qualitysimulations.com
Source
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