Full notes
Full Vehicle Simulator update
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Repeated intro
Hello folks! As background development continues into Vehicle Simulator and related things, here's patch 2.6.3, previously released on the game's website for testing, now stable enough for a wide steam release. Also, you can now play the game while Steam's in offline mode, for all your offline gaming needs. Changes for version 2.6.3
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Performance
Hiding instruments of type HUD when screen HUD is on, allows clearer view.
Hidden instruments and dialogs are not updated, allowing better frame rates.
Enabled eject pilot to be in vehicle\pilots directory.
Exponential control for fast planes improved.
Improved effects for bump maps and use of standard normal maps.
All five flame tags falmel,r,u,d,m can be used for multi engine accrding to positions.
Fixed a bug which cased objects to disappear when close to enge of screen.
Working yoke and using new tags yaokel, yoker, yokepl, yokepr.
Updated light panel for planes and boats.
Added three instrument switches cab_lights, nav_lights, anc_lights.
Rolling wheels in gear animation, using wheel1..8 tags, wheels must be centered around their axis.
Auto pilot behavior fixed for any frame rate, fixed instability caused shaking at low frame rates.
Fixed bug in vehicle collisions, allowing better pushing and collision between boats.
Updated mesh optimization making better frame rates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
