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Steam News12 March 20179y ago

Casting spells is now much easier

As of 20170311a3_2, two sparkly objects appear when you try to cast to show you where your hands have to go for the current spell.

Full notes

Full Vee Rethak - Deep Under The Mountain update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedAs of 20170311a3_2, two sparkly objects appear when you try to cast to show you where your hands have to go for the current spell. For multi-part spells (the fireball for example) they will repeat each part a few time then go on to the next one, and then start again. The speed at which they move is good for casting. You can move faster but you don't have to and your precision might suffer. If you can create the initial firelight but can not shoot the fireball, check where where they are in the second part of their pattern, which starts after three revolution. By the way, casting is always relative to your orientation (but NOT by the inclination of your head!) I hope this will solve most magic-related problems. CHANGELOG : 20170311a3_2: added magic guides while casting added vibration while casting fixed spell lighting tweaked the wumpus attack distance

Vee Rethak - Deep Under The Mountain changes

fixedAs of 20170311a3_2, two sparkly objects appear when you try to cast to show you where your hands have to go for the current spell. For multi-part spells (the fireball for example) they will repeat each part a few time then go on to the next one, and then start again. The speed at which they move is good for casting. You can move faster but you don't have to and your precision might suffer. If you can create the initial firelight but can not shoot the fireball, check where where they are in the second part of their pattern, which starts after three revolution. By the way, casting is always relative to your orientation (but NOT by the inclination of your head!) I hope this will solve most magic-related problems. CHANGELOG : 20170311a3_2: added magic guides while casting added vibration while casting fixed spell lighting tweaked the wumpus attack distance

As of 20170311a3_2, two sparkly objects appear when you try to cast to show you where your hands have to go for the current spell. For multi-part spells (the fireball for example) they will repeat each part a few time then go on to the next one, and then start again. The speed at which they move is good for casting. You can move faster but you don't have to and your precision might suffer. If you can create the initial firelight but can not shoot the fireball, check where where they are in the second part of their pattern, which starts after three revolution. By the way, casting is always relative to your orientation (but NOT by the inclination of your head!) I hope this will solve most magic-related problems. CHANGELOG : 20170311a3_2: added magic guides while casting added vibration while casting fixed spell lighting tweaked the wumpus attack distance

Source

Steam News / 12 March 2017

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