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Steam News17 October 20205y ago

Patch Notes #1 - Oct 16th, 2020

Dear Test Subjects, First and foremost, thank you for playing our game! Version: 0.

Full notes

Full Vectromirror™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Server
changedGeneralAdjusted wall-running and various parkour materials throughout the game so all the arrows are less visually distracting and impairing.
addedGeneralDelay for still being able to jump after leaving a platform (a.k.a. Coyote Jump) added.
changedGeneralAdjusted Pause Menu size for consistency.
changedGeneralUpdated hand animation on push ability use.
addedGeneralAdded ability to press all pause buttons (P, Esc, Gamepad Special Right) to resume play as well.
changedGeneralAll narrative audio now stops when paused and/or going back to the Main Menu and resumes when the player returns to the game.

Dear Test Subjects,

First and foremost, thank you for playing our game!

Version: 0.1037

Bug Fixes

General

  • Adjusted wall-running and various parkour materials throughout the game so all the arrows are less visually distracting and impairing.

  • Delay for still being able to jump after leaving a platform (a.k.a. Coyote Jump) added.

  • Adjusted Pause Menu size for consistency.

  • Updated hand animation on push ability use.

  • Added ability to press all pause buttons (P, Esc, Gamepad Special Right) to resume play as well.

  • All narrative audio now stops when paused and/or going back to the Main Menu and resumes when the player returns to the game.

  • All level music now pauses/un-pauses when you pause/un-pause the game. It also resumes when going back to the Main Menu.

Tutorial Level

  • Updated level design flow.

Level 1

  • Fixed gap near the platforms after the green switch in Valley, so you can no longer fall down it.

  • Wallrun materials replaced (one direction only).

Level 2

  • Fixed maze house with new materials, for improved readability.

  • Adjusted certain platform sizes.

  • Second to last platform at the end of the level moved slightly down to help with that jump.

Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speedrunners, that’s the place!

To remain up-to-date with news from Vectromirror, connect with us here: Official Website Facebook Twitter Instagram

Have fun!

The Vectromirror Initiative

Source

Steam News / 17 October 2020

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