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Steam News17 November 20178y ago

[UPDATE] Out of Early Access and into Patch 1.5

Hi Everyone, Special thanks to everyone who's stuck with us since the beginning. We're finally pushing ourselves out of early access.

Full notes

Full VectorWave update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions4 changes0 removals
  • Gameplay
  • Balance
  • Store
  • Events
  • Fixes
changedHi Everyone, Special thanks to everyone who's stuck with us since the beginning. We're finally pushing ourselves out of early access. This means we believe our game has matured to a point where it is a compelling complete game on its own. But every game can be improved, and this doesn't mean we will stop creating updates for VectorWave. With this big update and move out of Early Access comes an impressive patch list as well.
addedPatch Notes 1.5 [Features]:Right of the bat, we now have full support for the Oculus. Call all your rift friends over, because we can accommodate them now.
addedPatch Notes 1.5 [Features]:New Tower, it's a companion to the current Boost tower. While the last boost tower improved tower fire-rate, this one improves tower Damage per shot.
fixedPatch Notes 1.5 [Features]:During play-testing we noticed the biggest issue was people who were new to the game would try to purchase towers unsuccessfully, not realizing that they had insufficient funds. We believe we have resolved this issue thoroughly by implement audio, video, and physical stimulus when you try to spend money you don't have.
changedPatch Notes 1.5 [Features]:Finally Upgraded to that sweet Unity Pro, no need for that annoying splash screen anymore.
addedPatch Notes 1.5 [Features]:3 new levels that introduce even greater challenges than before.

VectorWave changes

changedHi Everyone, Special thanks to everyone who's stuck with us since the beginning. We're finally pushing ourselves out of early access. This means we believe our game has matured to a point where it is a compelling complete game on its own. But every game can be improved, and this doesn't mean we will stop creating updates for VectorWave. With this big update and move out of Early Access comes an impressive patch list as well.
addedRight of the bat, we now have full support for the Oculus. Call all your rift friends over, because we can accommodate them now.
addedNew Tower, it's a companion to the current Boost tower. While the last boost tower improved tower fire-rate, this one improves tower Damage per shot.
fixedDuring play-testing we noticed the biggest issue was people who were new to the game would try to purchase towers unsuccessfully, not realizing that they had insufficient funds. We believe we have resolved this issue thoroughly by implement audio, video, and physical stimulus when you try to spend money you don't have.
changedFinally Upgraded to that sweet Unity Pro, no need for that annoying splash screen anymore.

Hi Everyone, Special thanks to everyone who's stuck with us since the beginning. We're finally pushing ourselves out of early access. This means we believe our game has matured to a point where it is a compelling complete game on its own. But every game can be improved, and this doesn't mean we will stop creating updates for VectorWave. With this big update and move out of Early Access comes an impressive patch list as well.

Patch Notes 1.5 [Features]:

  • Right of the bat, we now have full support for the Oculus. Call all your rift friends over, because we can accommodate them now.

  • New Tower, it's a companion to the current Boost tower. While the last boost tower improved tower fire-rate, this one improves tower Damage per shot.

  • During play-testing we noticed the biggest issue was people who were new to the game would try to purchase towers unsuccessfully, not realizing that they had insufficient funds. We believe we have resolved this issue thoroughly by implement audio, video, and physical stimulus when you try to spend money you don't have.

  • Finally Upgraded to that sweet Unity Pro, no need for that annoying splash screen anymore.

  • 3 new levels that introduce even greater challenges than before.

  • And along with those, 3 new unique enemies to challenge you on the track

  • Another thing we received complaints about was not being able to see the range of your tower once you put it down. We remedied that by making a "ghost" of the rangefinder appear when you get close enough to the tower. We also color-coded each rangefinder to help distinguish ranges quickly. We hope this will help with planning your strategies. We're looking forward to feedback on this.

  • We added 2 more options to the floating Scoreboard. We understand it constantly moving around can be distracting so we created a way to hold it down. You can press "Pin" to have the Scoreboard move over and sit on top of the entrance, keeping it out of your way, but still in a relevant place. You can also select "Lock" Which will simply lock the Scoreboard in place until you free it. Thanks to "Delta-X" for the suggestion.

  • Also reworked the angle you need to activate the Scoreboard properly

Patch Notes 1.5 [BugFixes]:

  • Fixed a glitch which would make the turrets permanently un-buyable if they were currently settling while you paused and un-paused the game.

  • Fixed a bug where you couldn't press the buttons on the Game-Over screen properly. Thanks to "Delta-X" for pointing that out.

  • Fixed a glitch where when a shield bar was depleting, it wouldn't remove itself and sometimes still stayed even after a virus was defeated.

  • Fixed some Virus bodies deforming when moving through a portal.

  • Lowered the difficulty of levels 17 and 18. We understand they were to much and apologize for keeping them this hard for too long.

  • Finally just something QOL, we changed Dollars to our own personal credits to help with a bit of immersion.

Thanks everyone again, we hope you continue to enjoy our game for many months to come. Enjoy, Theodore

Source

Steam News / 17 November 2017

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