Full notes
Full VectorWave update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- Performance
- Fixes
Hi everyone, First of all, big hello to everyone who got this game from the IndieGala bundle in the past week, we're glad to have you! Update 1.37 is a smaller but still important patch that makes a lot of improvements to our back-end so we can make way for a much bigger patch coming soon. Rumor has it we might get a whole new tower branch! For now enjoy the small but needed improvements this patch brings. Full Patch notes Below:
Patch Notes 1.37:
First and foremost, We added Trading Cards! For those who like collecting cards/backgrounds/emoticons, you finally have some VectorWave stuff to grab. We apologize that the Badge takes 12 cards to craft, to be perfectly honest the steam trading card setup process wasn't totally clear on that, i wanted to make it less but once you submit the cards there's no edits. Anyway, enjoy these cards and the little tidbits of facts about each Tower and Enemy!
We fixed some targeting errors with the towers by redesigning the way towers deal damage to targets, so now it is virtually impossible for the towers to miss like they used too .01% of the time.
Fixed a lot of back-end stuff to improve performance and make it easier to implement new modes(cool new stuff coming soon!)
Some enemy designs and animations had still been around since the early design days of VectorWave, so they had to go, being replaced with new better models and animations!
Fixed the weird text offset problem on the leader-boards we overlooked the last patch.
Last note is more of an explanation, In the first few releases of the game we observed that players who wanted to precisely place towers near roads were getting thwarted by minor movements in the physics system. We remedied this last patch by killing the velocity of any turret moving under a certain speed to ensure that if you wanted to drop something straight down it dropped perfectly straight down. That speed we chose was apparently too fast for some people who expressed that they had trouble properly throwing the turrets now, so we tweaked the needed speed for a perfect drop to be 70% less than it was. We're pretty sure this will make both parties happy.
Don't forget to restart your steam client to get the update. Patch 1.4 is going to include some more juicy content, so stay tuned! Until Next Time -Theodore
Source
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