Full notes
Full VectorWave update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
Hi everyone, After weeks of nonstop work, we are proud to bring you Patch 1.3! With this patch comes lots of new stuff, including 6 new levels and 7 more enemy types. On top of new content we've cleaned up and smoothed out many things including turret targeting, and added some other quality of life features. Full Patch notes Below:
Patch Notes 1.3:
First of all Let's talk about the big one, 6 more levels that are harder than ever! We felt the game was a bit too easy so along with 6 new levels we also did some rebalancing of the older levels, we're eager to hear what you think of them!
And with new levels came the need for new enemies. 7 New enemy types to play around with, each with a new interesting ability or twist to how they work.
We've update our Achievements to reflect the new levels, 4 to 6, 8 to 12 yadda yadda, If you already have all of them you'll keep them, but for new people they'll have to work harder to get some of them.
We got rid of Regional Leaderboards, Steam didnt seem to be sending us the right data so it seemed pointless and only took up extra time to poll from Steam.
Ironed out the silly problem of 45 degree track angles to bring you more interesting levels. I know it doesnt sound like much, but when taking everything into consideration something like 45 degrees can take a certain amount of time to implement.
Change the Score font on the leaderboards to a MonoSpaced font. It makes it easier to read and looks much nicer. Thanks to CheddaNinja for that suggestion.
Added a new rotation tracker to the leaderboard so you can keep track of how many times you've spun around in VR so it's easy to untangle yourself without taking your headset off. If you wish to reset the tracker, simply press it like you would any other button ingame
We completely reworked the way Towers target, now giving you an option to choose whether you want them to target enemies by, First, Last, Strongest, or Weakest. Along with this, we reworked how the Tower UIs look, making them nicer than ever! Towers now turn faster as well, making targeting snappier.
We reworked the back end on our whole enemy spawning system allowing for more complex waves along with any number of waves we want per level. Because of this the new hard levels(12-18) have 15 waves of mayhem for you to enjoy
One really cool feature we added is a second player Camera so if you're playing and you have a friend watching you, they can press [TAB] and have their own freeform camera. This also creates an object in the player's world which can be manipulated, allowing for some mischief between friends.
Lots of little optimizations and effect reworks that improve overall quality of the game.
And last but not least, because of all these new changes to levels and difficulty, we had to reset the highscores. Sorry about that but it could not be helped.
Don't forget to restart your steam client to get the update. Patch 1.4 Should be alot like 1.2 in which we focus more on bug fixes and evaluating your feedback for balance changes. Thanks for sticking with us as we try to gain a larger audience, it's harder than i could have imagined. The phrase "Build it and they will come" couldnt be further from the truth. Until Next Time -Theodore
Source
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