Full notes
Full VectorWave update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Store
- Balance
- Performance
Hi everyone, We're happy to announce Patch 1.2 even earlier than we were expecting. 1.2 Focuses on rounding out VectorWave. Smoothing out the rough edges and squashing any outstanding bugs.
Patch Notes:
Moved to Unity 2017.1 for better feature support(silly name BTW, 3.0, 4.0, 5.0, 2017.1? Unity why?)
Fixed a few bugs brought on by Unity 2017 Including effects being displaying the wrong way, text clipping through objects, and buttons failing to load levels
Updated all the in-game menus and buttons with fresh new sprites that make them sharper and easier to see.
Fixed a bug that was freezing the leader-boards on the loading screen, not allowing the them to display.
Added a rather large and hard to miss display of all the button controls to the options menu. In case you forget and you don't want to replay the tutorial.
Worry Free settings changing! Made it so that when you're in a pause menu in a level the game slows to a crawl allowing you to modify whatever setting you wish without worrying about your defenses.
Added Labels to the shop on your left hand to make it easier to distinguish items for new players.
Fixed the Tutorial so you can no longer buy yourself into a corner(sorry about that). This is just a band-aid fix, a whole Tutorial rework will be coming in a few patches to make it much more friendly to users.
Added new 2X speed button for those times you're stuck waiting for enemies to cross some desolate part of the track.
Fixed a bug with the hand laser. We launched the game with a bug that slipped under our radar and broke the hand laser. Damage was still being dealt, but no effect was being shown. This rectifies that.
Reworked the physics of throw-able objects. Objects like grenades and towers should not fly as far and feel more realistic to throw. Making it easier to toss them exactly where you want
Removed FPS counter in levels but kept the one in the main menu. When the level slows down in the menus, the FPS counter becomes a moot point. You can still test your performance in the main menu.
Reworked the effects on the laser Towers a small amount
Added a nice little crumble animation to your core if you lose a level. If you play right you'll never see it :D.
Don't forget to restart your steam client to get the update. Patch 1.3 should bring a few more features, bug fixes, and if we're lucky maybe even a level or two. That's all the fixes for now, We hope you enjoy! Here's to many more patches in the future and your continued support through all of them! -Theodore
Source
Changelog.gg summarizes and formats this update. How we read updates.
