Full notes
Full Vector Thrust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
CHANGE LIST
TWEAKED all aircraft specs
TWEAKED all missile specs
ADDED some new skins for future missions and campaigns
ADDED Weapons bay for F/A-22S5
ADDED Weapons bay for F-22B
ADDED Weapons bay for F-22U
ADDED Weapons bay for F-22UL
ADDED Weapons bay for F-22X
ADDED Weapons bay for FB-22-1
ADDED Cavalier E
ADDED F-5AD
ADDED F-4(FV)H
ADDED F-4Z
ADDED Falcon SX-1
ADDED MiG-31
ADDED FOV controls in options
ADDED multiple difficulties in HT campaign
ADDED Minimum Detection range
- ADDED selectable Gameplay stylesBased on real stats -> the version it was available until now Full Arcade ->All Missiles behave the same and it the difference between aircrafts is downplayed Old Style -> the old missile behavior that was available during early access
ADDED in Editor, Pointers can be assigned to units
ADDED in Editor, Pointers now have the option to show the distance
FIXED J-35 Draken missing pilot model
FIXED Errors in the F-22X model and texture
FIXED inverted controls at very high speeds
FIXED CTD when using incorrect bone names for weapons bay
FIXED Updates lo longer overwrite current configurations
Source
Changelog.gg summarizes and formats this update. How we read updates.
