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Steam News27 January 201511y ago

v0.9118

A new update, time is for all available branches including the default branch. Considering all the last changes made in past incubator builds, it was decided that this build was the right opportunity to also update the

Full notes

Full Vector Thrust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes35 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Balance
  • Performance
  • Fixes
addedA new update, time is for all available branches including the default branch. Considering all the last changes made in past incubator builds, it was decided that this build was the right opportunity to also update the default build. The users that only play the default branch will find a lot of interesting additions. But this update, like the ones before, it is the result of the ongoing process of revamping the existing campaign, so the changes are either in the editor or the user experience. The two main highlights are:
addedThe new configuration for the multi lock, now it can be changed how it behaves on the options menu or using the command window during gameplay
addedThe new Alpha Strike attack, this action can be activated by pressing "change weapon"+"Fire selected weapon" at the same time, it will fire all available ammo immediately but with a of cost of a longer reload time.
addedThis time it also has been added new challenges and a new fully voiced Battle scenario, if you already have some good aircraft in your hangar you should give it a try CHANGE LIST
addedADDED: Mission editor: option to save/load core and custom challenges
addedADDED: Mission editor: in unit list now shows the ace name to help selection

Vector Thrust changes

addedA new update, time is for all available branches including the default branch. Considering all the last changes made in past incubator builds, it was decided that this build was the right opportunity to also update the default build. The users that only play the default branch will find a lot of interesting additions. But this update, like the ones before, it is the result of the ongoing process of revamping the existing campaign, so the changes are either in the editor or the user experience. The two main highlights are:
addedThe new configuration for the multi lock, now it can be changed how it behaves on the options menu or using the command window during gameplay
addedThe new Alpha Strike attack, this action can be activated by pressing "change weapon"+"Fire selected weapon" at the same time, it will fire all available ammo immediately but with a of cost of a longer reload time.
addedThis time it also has been added new challenges and a new fully voiced Battle scenario, if you already have some good aircraft in your hangar you should give it a try CHANGE LIST
addedADDED: Mission editor: option to save/load core and custom challenges

A new update, time is for all available branches including the default branch. Considering all the last changes made in past incubator builds, it was decided that this build was the right opportunity to also update the default build. The users that only play the default branch will find a lot of interesting additions. But this update, like the ones before, it is the result of the ongoing process of revamping the existing campaign, so the changes are either in the editor or the user experience. The two main highlights are:

  • The new configuration for the multi lock, now it can be changed how it behaves on the options menu or using the command window during gameplay

  • The new Alpha Strike attack, this action can be activated by pressing "change weapon"+"Fire selected weapon" at the same time, it will fire all available ammo immediately but with a of cost of a longer reload time.

This time it also has been added new challenges and a new fully voiced Battle scenario, if you already have some good aircraft in your hangar you should give it a try CHANGE LIST

  • ADDED: Mission editor: option to save/load core and custom challenges

  • ADDED: Mission editor: in unit list now shows the ace name to help selection

  • ADDEDMission editor: in unit list has been added the option to remove individually or completely clean the scene
  • ADDED: Mission editor: Triggers: num pickups

  • ADDED: the ability to define the default screen compositors

  • ADDED: the option to configure how the Multi lock behaves

  • ADDED: the option to change Multi lock options during gameplay using command menu

  • ADDED: the option to link sp weapon fire to main weapon

  • ADDED: action: set compositor on

  • ADDED: Alpha strike attack

  • ADDED: A/FX-12 Challenge

  • ADDED: AFTI 244.180 Challenge

  • ADDED: Lampyridae Challenge

  • ADDED: Near Have Blue Challenge

  • ADDED: F-15Streak Challenge

  • ADDED: F-16 Agile Falcon Challenge

  • ADDED: Bop Challenge

  • ADDED: F-22V Challenge

  • ADDED: P.125 Challenge

  • ADDED: X-16S Challenge

  • ADDED: VX-11

  • ADDED: ColdPigeon

  • ADDED: Combined operations Battle scenario

  • ADDED: NAM-16_Mod-A

  • ADDED: SSD-25M

  • ADDED: SSD-25V

  • ADDED: Health pickup

  • ADDED: Sub ammo pickup

  • ADDED: Main ammo pickup

  • ADDED: Sp ammo pickup

  • FIXED: crash when starting F-16C_B25 Challenge

  • FIXED: ignoring keys in writing text if they are pressed at the same time

  • FIXED: Mission editor: occasional crash when changing AI type

  • FIXED: the duplicated map on ContinentalM9

  • FIXED: center position of the map ContinentalM8

  • FIXED: gun prediction aim sometimes not showing or disappearing after changing weapon

  • FIXED: SAAM linked to air flow vector

  • FIXED: in High AoA the lock track is not aligned with the unit

  • FIXED: aircrafts with destroyed sub object will continue to not have them even after respawn

  • FIXEDMission editor: fixed yaw control in units placement
  • FIXED: the jamming ability to cancel lock was not working

  • FIXED: mission editor, sp selection after coming back from the editor

  • FIXED: S-32 roll animation.

  • FIXED: XST rudder animation

  • FIXED: YF-16CCV right elevator

  • FIXED: F-35s family is missing the right rudder animation.

  • UPDATED: F-15 family special weapons

  • UPDATED: F-16 family special weapons

  • UPDATEDNow the main weapons can be added to the SP slot and automatically act as extra ammo reserve

Source

Steam News / 27 January 2015

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