What changed
1 fix1 addition0 changes0 removals
addedQuick announcement:Only a few days (weeks?) away from final release to version 1.0 (woop woop!). No big deal, only the most important professional milestone in my life. When I initially hit the big green button for Early Access, it was pure panic and cosmic chaos. I remember pacing around the house for a couple hours beforehand. When it came down to showtime, it was a little like the idol scene in Raiders of the Lost Ark. This time is different, and while I am apprehensive about letting Icarus fly on his own, I am strangely calm. I don't understand why. Maybe I have reached the other side of anxiety and have transcended into a realm of pure madness. It must be some natural defence mechanism designed to keep my head from exploding. Anywho, once this is out the door, I can start to work on the Xbox version, followed by the PS4/PSVR, followed by a new VR-only game that I have been cooking up in my spare time.
fixedSome important notes on Leaderboards and Workshop:All leaderboard and workshop records will be smooshed on build 1.0. This assures new players that everybody is on the same playing field, as a lot of those records and ghost replays were done on old maps or with different physics rules. If you have worked hard for your records, and I know a lot of you have, I deeply apologize, but it's a necessary step, and well, I'm pretty sure you knew I was going to do that. Also, it turns out that a massive amount of ghost replays were hidden due to the Steam Workshop T&Cs checkbox that nobody has bothered to check. This has been resolved and if you upload a replay without agreeing to the terms, you will get a new prompt in Steam and a link to the legal page. Fun! Feelin' fine, Ryan
Vector 36 changes
addedOnly a few days (weeks?) away from final release to version 1.0 (woop woop!). No big deal, only the most important professional milestone in my life. When I initially hit the big green button for Early Access, it was pure panic and cosmic chaos. I remember pacing around the house for a couple hours beforehand. When it came down to showtime, it was a little like the idol scene in Raiders of the Lost Ark. This time is different, and while I am apprehensive about letting Icarus fly on his own, I am strangely calm. I don't understand why. Maybe I have reached the other side of anxiety and have transcended into a realm of pure madness. It must be some natural defence mechanism designed to keep my head from exploding. Anywho, once this is out the door, I can start to work on the Xbox version, followed by the PS4/PSVR, followed by a new VR-only game that I have been cooking up in my spare time.
fixedAll leaderboard and workshop records will be smooshed on build 1.0. This assures new players that everybody is on the same playing field, as a lot of those records and ghost replays were done on old maps or with different physics rules. If you have worked hard for your records, and I know a lot of you have, I deeply apologize, but it's a necessary step, and well, I'm pretty sure you knew I was going to do that. Also, it turns out that a massive amount of ghost replays were hidden due to the Steam Workshop T&Cs checkbox that nobody has bothered to check. This has been resolved and if you upload a replay without agreeing to the terms, you will get a new prompt in Steam and a link to the legal page. Fun! Feelin' fine, Ryan
Quick announcement:
Only a few days (weeks?) away from final release to version 1.0 (woop woop!). No big deal, only the most important professional milestone in my life. When I initially hit the big green button for Early Access, it was pure panic and cosmic chaos. I remember pacing around the house for a couple hours beforehand. When it came down to showtime, it was a little like the idol scene in Raiders of the Lost Ark. This time is different, and while I am apprehensive about letting Icarus fly on his own, I am strangely calm. I don't understand why. Maybe I have reached the other side of anxiety and have transcended into a realm of pure madness. It must be some natural defence mechanism designed to keep my head from exploding. Anywho, once this is out the door, I can start to work on the Xbox version, followed by the PS4/PSVR, followed by a new VR-only game that I have been cooking up in my spare time.
Some important notes on Leaderboards and Workshop:
All leaderboard and workshop records will be smooshed on build 1.0. This assures new players that everybody is on the same playing field, as a lot of those records and ghost replays were done on old maps or with different physics rules. If you have worked hard for your records, and I know a lot of you have, I deeply apologize, but it's a necessary step, and well, I'm pretty sure you knew I was going to do that. Also, it turns out that a massive amount of ghost replays were hidden due to the Steam Workshop T&Cs checkbox that nobody has bothered to check. This has been resolved and if you upload a replay without agreeing to the terms, you will get a new prompt in Steam and a link to the legal page. Fun! Feelin' fine, Ryan