Full notes
Full VectaGuard: Zero update
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What changed
- Gameplay
- Balance
VectaGuard: Zero changes
This is a quick update to address some issues and prepare for a bigger update coming soon.
In this update:
"New" Notification System. Now when weapons, sectors and any future elements are unlocked, players are notified in the main menu, indicating which elements are new.
Sustained-Fire System. Players are now rewarded for concentrating their fire on targets. Targets receive an ever-increasing amount of damage when fire is focused on them, lowering time-to-kill for skilled players. Works great against Generators, too!
VectaGuardian Stats. Player statistics are now displayed, so players can track things like kills, deaths, rescues and a host of other stats, including future stats.
Faster Rescues. The time to rescue a human has been shortened by 15%, enabling skilled players to keep the flow going, while rescuing Humans.
Power-up Pods + Health. For any Power-up Pod collected past Level-5, players receive a 5-point health boost.
Tuning and Bug Fixing. A few bugs have been addressed and a lot of weapon and health tuning, to provide a better player experience across all difficulty levels.
Thank you so much VectaGuardians for playing helping to refine this game. And for those that haven't played, I hope these and any future changes get you to play VectaGuard.
-- Tony Barnes | Developer | RetroNinja Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
