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Steam News4 August 20269d ago

VectaGuard v1.01 - Sustained Fire Update

This is a quick update to address some issues and prepare for a bigger update coming soon. In this update: "New" Notification System.

Full notes

Full VectaGuard: Zero update

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What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Balance
added"New" Notification System. Now when weapons, sectors and any future elements are unlocked, players are notified in the main menu, indicating which elements are new.
changedSustained-Fire System. Players are now rewarded for concentrating their fire on targets. Targets receive an ever-increasing amount of damage when fire is focused on them, lowering time-to-kill for skilled players. Works great against Generators, too!
changedPower-up Pods + Health. For any Power-up Pod collected past Level-5, players receive a 5-point health boost.
fixedTuning and Bug Fixing. A few bugs have been addressed and a lot of weapon and health tuning, to provide a better player experience across all difficulty levels.

VectaGuard: Zero changes

added"New" Notification System. Now when weapons, sectors and any future elements are unlocked, players are notified in the main menu, indicating which elements are new.
changedSustained-Fire System. Players are now rewarded for concentrating their fire on targets. Targets receive an ever-increasing amount of damage when fire is focused on them, lowering time-to-kill for skilled players. Works great against Generators, too!
changedPower-up Pods + Health. For any Power-up Pod collected past Level-5, players receive a 5-point health boost.
fixedTuning and Bug Fixing. A few bugs have been addressed and a lot of weapon and health tuning, to provide a better player experience across all difficulty levels.

This is a quick update to address some issues and prepare for a bigger update coming soon.

In this update:

  • "New" Notification System. Now when weapons, sectors and any future elements are unlocked, players are notified in the main menu, indicating which elements are new.

  • Sustained-Fire System. Players are now rewarded for concentrating their fire on targets. Targets receive an ever-increasing amount of damage when fire is focused on them, lowering time-to-kill for skilled players. Works great against Generators, too!

  • VectaGuardian Stats. Player statistics are now displayed, so players can track things like kills, deaths, rescues and a host of other stats, including future stats.

  • Faster Rescues. The time to rescue a human has been shortened by 15%, enabling skilled players to keep the flow going, while rescuing Humans.

  • Power-up Pods + Health. For any Power-up Pod collected past Level-5, players receive a 5-point health boost.

  • Tuning and Bug Fixing. A few bugs have been addressed and a lot of weapon and health tuning, to provide a better player experience across all difficulty levels.

Thank you so much VectaGuardians for playing helping to refine this game. And for those that haven't played, I hope these and any future changes get you to play VectaGuard.

-- Tony Barnes | Developer | RetroNinja Games

Source

Steam News / 4 August 2026

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