Update log
Full Vaultbreakers update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Balance
- Server
- Store
10-13 April Playtest
PATCH NOTES:
The main focus has been on improving the overall combat feel, implementing new dynamic elements and mechanics on the map, and to start implementing systems that give you goals and things to do in the game (other than just trying to survive!). We also further optimized the controller support and encourage anyone who can to play using controller. We have also added some long-awaited quality-of-life things and minor balance tweaks.
🗺 Map changes
We have added the next of many *Happenings* on the map. These are events or enemies that players can interact with, but who each have an agenda of their own.
Look for Pitpaw in the southwest of the map, but beware!
Dragon Vault portals are now not usable unless you have a Dragon Vault Crystal with you. You get these by completing a crafting quest chain. Check the new in-game challenges to learn more about it!
There is only one queue to join now. Both solo players and duo players go into the same map.
Added area names to the map.
Updated the encroaching circle to start later in the game, giving you more time to experience the *Happenings* and new content. To compromise, it will move slightly faster at the end of the game.
👹Enemy changes
Many new named enemies traverse the map. These have stronger variations of existing abilities and have better loot. Some of them are part of quest chains and/or dynamic elements on the map.
Enemies move around on the map.
- Some will just patrol the immediate vicinity of where they spawn. Others will go on longer patrols either alone or in groups.
Enemies now have randomized initial ability cooldowns.
Clearer indicators on some of the bosses’ abilities.
Clearer ground indicators for the Spiderlings.
New regular enemy abilities.
🧝♀️Character changes
- Hearthguard - Major rework: We want to move in a direction where the accumulation of stacks and buffs on the characters is more rewarding and has a bigger payoff. - Check the Hearthguard’s abilities in-game for all the changes. - Lightningcaller - Improved Lightningcaller’s basic attack casting VFX - Improved values, colors, and cast time of power vortex cast VFX. - Added a cast VFX to Zap Bang. - Changed the Ultra to be depending on the Energy you have when triggering it, and giving it a shorter cooldown.
💠 Misc
- We opened a South American server for this test due to a massive influx of testers from there. - You can drop items on the ground by pressing X on your keyboard - There are now 2 consumable slots available. You can use consumables by pressing the 1 and 2 keys on your keyboard - New and improved icons for all items! - Renamed the old “Shoulders” slot to “Trinkets” together with the new icons. - Continuous performance optimization. - Improved the UI for recipe books. - You can now use the scroll button to zoom in or out from your character.
Bug fixes
- Fixed that indicators for skill shots didn’t always match projectile size. - Fixed Imp Bolter projectile height - Optimized all enemy colliders to indicate projectile impact more clearly. - Fixed a bug where footstep audio would not work correctly inside the fog. - Fixing Barrel Scrat’s attack animation timing. - Fixed a missing outline for characters in smoke. - Fixed the broken Named Item and enabled them in the dropables again. - Fixed the wrong timing for the
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