In this update3
Full notes
Full Vault of the Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks!
What changed
- Balance
- Store
- UI and audio
- Performance
- Fixes
- Events
Vault of the Void changes
Sorry for the radio silence on our end, we’ve been deep in the trenches getting things ready for our official Switch launch! Throughout that process, we’ve also made a few bug fixes and balance changes, a few I know have been requested by many. I’ll throw a list down below of all the changes currently implemented in today patch.
Autumn Sale
Just a quick note: Vault of the Void is currently on sale as part of Steam's Autumn Sale! If you haven't already, it's a great time to grab a copy or mention it to a friend! Thank you everyone for your support!
https://store.steampowered.com/app/1135810/Vault_of_the_Void/
We’ll be back shorty with more details about the official Switch launch, and more details about our plans for 2025! Thank you, everyone, take care!
All for now, -Josh
Balance
Double Time: Normal mobs and Elites now have 50% faster HP scaling (down from 100%); however Floor Guardians, Vault Guardians, and the Void will also gain some extra HP scaling at half of the rate. AP scaling is unchanged.
- Dawnbringer encounterreduced AP, Frenzy, and HP of Corellion Solspear.
- Fearshaper encounterreduced minions starting HP but increase their scaling from Phobos passive.
Bugs
Fixed a problem that prevents tooltips from appearing when hovering on Combo/Corruption/Zen counter
Fixed a rare crash when having specific energy changing artifacts (Crystal Lake Hand-me-down, but may affect others)
Fixed Blood Amulet trigger Block more than once per turn
Fixed Favour of Libra giving 4 energy before spending your energy, causing some energy to be wasted
Fixed Stalwart buff not having effect on the turn it is played
Fixed Master of Elements deckback not showing the correct colorful effects in some screens
Fixed some display issues in daily draft and leaderboards
Improve controller targeting in multiple screens and events
Seed input got a new look and now supports controller input
Massive performance optimisation pass -- a lot of things should be faster or consumes less battery if playing on a phone
Enemy AP and Frenzy value is only red when it's reduced by Weak or Slow. This means when an enemy is slowed at 1 Frenzy it no longer appears red to better help you pick Slow target in some fights.
Source
Changelog.gg summarizes and formats this update. How we read updates.
